- Joined
- Jul 21, 2008
- Messages
- 1,121
Destrucatables
I am in the need of some kind of tree transparency system. I could make it with any destructable using Destructable - Pick Every Destrutable function (EnumDestructablesInRect for JASS).
As there is no Destructable Group variable, I am wondering if there is any way to bypass leaks created by it and still keep the performance when executing that function for large number of units (I do not need ordinary RPG destructable transparency systems).
Be advised that I do not need any custom tree models or anything else. The solution must be fully compatible with standard WE or JNGP without any imports.
Thank you in advance!
I am in the need of some kind of tree transparency system. I could make it with any destructable using Destructable - Pick Every Destrutable function (EnumDestructablesInRect for JASS).
As there is no Destructable Group variable, I am wondering if there is any way to bypass leaks created by it and still keep the performance when executing that function for large number of units (I do not need ordinary RPG destructable transparency systems).
Be advised that I do not need any custom tree models or anything else. The solution must be fully compatible with standard WE or JNGP without any imports.
Thank you in advance!