- Joined
- Mar 30, 2018
- Messages
- 76
Hi guys, I've been working for 4 years on Battles of Nayvimh, a hybrid RTS-RPG in which we are called to create our own custom army, and face increasing challenges, progressively unlocking new units and game mechanics.
The project is still work in progress, but I would like to share it on the community to have your impressions and suggestions according to your preferences.
The only thing that does not allow me to proceed is an unknown error: "Handle2AgentReg (.? AUHandle2AgentReg @ @) "; Usually after about 30 minutes of play, I get a crash with the following error, which makes the project unplayable.
The project is very large, there are more than 750 different types of units to choose from, and it implements a spellcrafting system with thousands of possibilities, all with a very well-edited general graphics. It's sad that you can't play it for that reason.
I trust in your help!

(it says "risorse di memoria disponibili insufficienti per eseguire il comando" that means "not enough memory to execute command")
Note: I've already tried many times to gradually disable map triggers to isolate the cause, but the project has hundreds of triggers and mechanics merged, and I was unable to trace the culprit. Plus the map loading time is very long, and for each test I am forced to widgetize the map, which takes about 15 minutes
The project is still work in progress, but I would like to share it on the community to have your impressions and suggestions according to your preferences.
The only thing that does not allow me to proceed is an unknown error: "Handle2AgentReg (.? AUHandle2AgentReg @ @) "; Usually after about 30 minutes of play, I get a crash with the following error, which makes the project unplayable.
The project is very large, there are more than 750 different types of units to choose from, and it implements a spellcrafting system with thousands of possibilities, all with a very well-edited general graphics. It's sad that you can't play it for that reason.
I trust in your help!

(it says "risorse di memoria disponibili insufficienti per eseguire il comando" that means "not enough memory to execute command")
Note: I've already tried many times to gradually disable map triggers to isolate the cause, but the project has hundreds of triggers and mechanics merged, and I was unable to trace the culprit. Plus the map loading time is very long, and for each test I am forced to widgetize the map, which takes about 15 minutes
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