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Is attacked, wont work! ... is attacked include not spelldamage!!
dont know what you meen with 1680 ko will added to your map while using WEU ...
I use this editor for looooong time - and only if turn off my computer without closing the WEU and save the map, i get a map error. Rly dont know what all do with this editor..
Custom script: local texttag udg_Temp_Text1 = null
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Damage source) has buff Aura des arcanes ) Egal Ã* TRUE
Then - Actions
Set Aura_des_arcanes = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Aura_des_arcanes lower or equal than* (2 x (Integer((Real((Level of Aura des arcanes for Magissia_Unit))))))
Then - Actions
Set Temp_pos3 = (Position of (Damage source))
Unit - Cause (Damage source) to damage (Triggering unit), dealing ((Damage taken) / 2.00) damage of attack type Sorts and damage type Magique
Floating text - Create floating text that reads ((String((Integer(((Damage taken) x 1.50))))) + !) above (Damage source) with Z offset 0.00, using font size 10.00, color (100.00%, 10.00%, 10.00%), and 0.00% transparency
Set Temp_Text1 = (Last created floating text)
Floating text - Change Temp_Text1: Désactiver permanence
Floating text - Set the velocity of Temp_Text1 to 100.00 towards 90.00 degrees
Floating text - Change the lifespan of Temp_Text1 to 1.00 seconds
Floating text - Change the fading age of Temp_Text1 to 0.50 seconds
Edit : I have to turn off trigger then turn on before and after damage or it can make an infint bonus damage loop, it work now =D, thanks you M4stah for da damage detection
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