I'm working on a MOBA/ARAM-style custom map in Warcraft 3 where two teams (Red and Blue) spawn units every 35 seconds that automatically attack enemy structures (towers). The towers are custom units (e.g., TOUR 1 ARAM, TOUR 2 ARAM, etc.).
The spawned units correctly receive the order to attack the towers (via triggers like attackbleu and attackrouge), and they move toward them, but once they reach the towers, they do not attack — they just stand there.
I want units to behave like in a regular MOBA — they walk toward enemy towers and attack them normally. Right now, they refuse to attack even though everything seems configured properly.
Any idea what might be causing this?
I thank any one for atleast reading it.
Here i attach the map, the units and the triggers file.
Issue:
The spawned units correctly receive the order to attack the towers (via triggers like attackbleu and attackrouge), and they move toward them, but once they reach the towers, they do not attack — they just stand there.
Things I've already checked:
- Towersare set as:
- Classification: Structure
- Targeted As: Structure, Enemy
- Attacking unitshave:
- Combat - Attack Targets Allowed: includes Structure, Ground, Enemy
- Towers are not invulnerable (no Aloc, Avul, or invulnerability triggers).
- Collision Size is large enough (150), and Pathing Map is set (e.g., Tree of Life).
- Alliances are correctly set: Red and Blue are enemies, no shared vision.
- Triggers work — units move toward the towers on the attack order.
- Direct Order Unit to Attack <tower> still causes units to walk there but not attack.
Goal:
I want units to behave like in a regular MOBA — they walk toward enemy towers and attack them normally. Right now, they refuse to attack even though everything seems configured properly.
Any idea what might be causing this?
I thank any one for atleast reading it.
Here i attach the map, the units and the triggers file.