- Joined
- Feb 2, 2006
- Messages
- 1,631
Hi,
I am working on small defense map in which the hostile Computer-controlled units Attack-Move the location of a gate to destroy it.
However, the units are trying to attack towers on the walls which they cannot reach until they destroy the gate, so they stop at the wall not getting up there.
I thought that Warcraft's path finding is smart enough that they don't stop but continue moving to the gate.
I also order them periodically since when the first gate is destroyed, the location changes to the next gate.
However, they still stop at certain parts of the wall and try to reach units on the wall which they can't reach!
How can I achieve that they ignore buildings/units on the wall if they are not reachable?
What's the standard solution for other defense maps where the units Attack-Move the target?
The units should attack other land units on their way which they can reach.
I am working on small defense map in which the hostile Computer-controlled units Attack-Move the location of a gate to destroy it.
However, the units are trying to attack towers on the walls which they cannot reach until they destroy the gate, so they stop at the wall not getting up there.
I thought that Warcraft's path finding is smart enough that they don't stop but continue moving to the gate.
I also order them periodically since when the first gate is destroyed, the location changes to the next gate.
However, they still stop at certain parts of the wall and try to reach units on the wall which they can't reach!
How can I achieve that they ignore buildings/units on the wall if they are not reachable?
What's the standard solution for other defense maps where the units Attack-Move the target?
The units should attack other land units on their way which they can reach.