- Joined
- Mar 24, 2010
- Messages
- 950
So i think this may be a problem with just neutral hostile player maybe but i have a trigger that spawns units in a loop and as it spawns them they are ordered to attack move to a location.
Well when they get there they should fight but they attack for a sec or 2 then turn around and go back to their spawning location.. no idea why
(keep in mind there is no AI loaded of any kind)
This happens with players 1-12 also but they stay and attack until what they are fighting is killed and then return automatically, which isnt a problem.. But with neutral hostile they dont even stay and fight for long before just going back.
Any ideas?
Well when they get there they should fight but they attack for a sec or 2 then turn around and go back to their spawning location.. no idea why
(keep in mind there is no AI loaded of any kind)
This happens with players 1-12 also but they stay and attack until what they are fighting is killed and then return automatically, which isnt a problem.. But with neutral hostile they dont even stay and fight for long before just going back.
Any ideas?