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United Alliance Guardian IFV

Description
Guardian Infantry Fighting Vehicles are transports and fire support vehicles of the United Alliance.
The model was entirely made in Milkshape3D and the model was edited with the help of War3Model Editor, RMS and TRMS as well as Oinkerwinkle tools.
This model is inspired by the 'USA' faction from UMW (like most of my most recent uploads).
Versions
3rd March 2026 - Initial upload
6th March 2026 - Now uses no textures from the Reforged version and can be used in pre-Reforged maps.
21st June 2026 - Added a variant with a rocket launcher.
Disclaimer/Credits
Please give credits if you use it in your campaign/map.
Don't edit, repost or share my resources without my full and written permission.
You are not allowed to monetize your map/campaign and including but not limited to AI training and editing in any way if you use these models without my permission.


If you wish to edit my resources, please write me a personal message on the Hive or on Discord and we can discuss your wish.

If you use the resource(s) in bad faith I have the full right to take away the ability to use this resource.
And if you have questions about the model, feel free to contact me.

Constructive comments and criticism is very welcome.
Previews
Contents

United Alliance Guardian IFV (Model)

United Alliance Guardian IFV Icons (Icon)

United Alliance Guardian IFV v2 (Model)

United Alliance Guardian IFV v2 Icons (Icon)

Reviews
stan0033
In-game the portrait frame plays first 'stand - 1' (the first sequecne) and then 'portrait' . Possible fix: moving the portrait sequence in the first place, in the list of sequences. Review accepted by Footman16
stan0033
i already did Well-made tank and works in-game fine. Review accepted by Footman16
In-game the portrait frame plays first 'stand - 1' (the first sequecne) and then 'portrait' . Possible fix: moving the portrait sequence in the first place, in the list of sequences.

Review accepted by Footman16
I don't get this error and I have gone through all geoset animations and they all seem correct. All model editors and sanity check shows it correctly.
Can you provide a screenshot of that issue please?
 
In-game the portrait frame plays first 'stand - 1' (the first sequecne) and then 'portrait' . Possible fix: moving the portrait sequence in the first place, in the list of sequences.

Review accepted by Footman16
that's because you're using "Ogre" soundset on your test unit!
edit: it's in UI\SoundInfo\PortraitAnims.slk, actually it's not just ogre, it's mortar team too
 
Last edited:
that's because you're using "Ogre" soundset on your test unit!
Nice try.
I don't get this error and I have gone through all geoset animations and they all seem correct. All model editors and sanity check shows it correctly.
Can you provide a screenshot of that issue please?
Strange, i tested the tank again and the portrait is fine. Might be a problem with my test map.
 
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