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Unit won't be constructed

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Level 4
Joined
Aug 30, 2009
Messages
70
I made a trigger that "revives" pylons that were destroyed (see below)

attachment.php



The Corrupted Pylon is a duplicate of the normal Pylon, the only things changed you can see here (Here are the changes, I made, on the right
the duplicated Pylon Actor and on the left the ProtossBuildingBirthSmall animation.)

attachment.php

attachment.php



So, my problem is: When I destroy a Pylon, it revives correctly, but when I destroy a corrupted Pylon, it will look like this
for the whole game (I already had a similar issue, so I guess it has something to do with the actor...):

attachment.php



Any ideas what to do?
 

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  • changes.jpg
    changes.jpg
    254 KB · Views: 192
  • Pylons.jpg
    Pylons.jpg
    100.2 KB · Views: 112
  • Trigger.jpg
    Trigger.jpg
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  • New Unit.jpg
    New Unit.jpg
    26.5 KB · Views: 135
Level 2
Joined
Jul 18, 2010
Messages
19
Disappearing Pylon

What it looks like to me is that you have no actor set up for the corrupted pylon or that the sc2 beta editor is still jsut buggy and unfinished so it may not even be you fault that its happening.
 
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