I made a trigger that "revives" pylons that were destroyed (see below)
The Corrupted Pylon is a duplicate of the normal Pylon, the only things changed you can see here (Here are the changes, I made, on the right
the duplicated Pylon Actor and on the left the ProtossBuildingBirthSmall animation.)
So, my problem is: When I destroy a Pylon, it revives correctly, but when I destroy a corrupted Pylon, it will look like this
for the whole game (I already had a similar issue, so I guess it has something to do with the actor...):
Any ideas what to do?
The Corrupted Pylon is a duplicate of the normal Pylon, the only things changed you can see here (Here are the changes, I made, on the right
the duplicated Pylon Actor and on the left the ProtossBuildingBirthSmall animation.)
So, my problem is: When I destroy a Pylon, it revives correctly, but when I destroy a corrupted Pylon, it will look like this
for the whole game (I already had a similar issue, so I guess it has something to do with the actor...):
Any ideas what to do?