Warcraft x Starcraft Converge

This Warcraft III mega map brings the Terran, Zerg, and Protoss races to the classic RTS engine with total fidelity. Designed for singleplayer or multiplayer, this project will make sure to stay true to most of the races and unit gimmicks of the Starcraft gameplay. This project will use Starcraft 2's Tech tree

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Protoss Sneak Peak

Since Zerg Race is 90% Complete, I thought I could should show some Protoss Progess that I did

I've had made these Pylon Power and Shield System of protoss in advanced for a while now, although I haven't managed to really polish them since I'm still working on the Creep system of Zerg and debugging zerg ability bugs(no pun intented)
But here it is:


Protoss Pylon Power System
Basically powers every Protoss Structures in a 650 AoE around the Pylon(Pylon, Assimilator and Nexus are excluded), Having No Pylon would disabled/de-power that Protoss Structure, preventing from the use of abilities or train

Protoss Shield System
Hashtable stored shield values, so it will not use Mana, since Mana has too much interactions, currently no indication how many current shield left ingame, not polished on that part yet.
 
I'll share all the protoss-related systems I've come across in my searches over time!


Have you seen this shield system? Might have most of what you need:

Apparently the author found a bug last week and will hopefully push a fix soon. I just pinged them about it.


There's also a void ray system:


And a few candidates/starting points for a zealot charge system:





Lastly, a couple mass blink system starting points:




Hope you figure out how to get creep to work well! 🤞
 
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