- Joined
- Jul 10, 2013
- Messages
- 73
I'm wondering if there's a way to make it so when a player upgrades something (a upgrade ranging from level 1-level 50), that the upgrade affects my computer player. I already know how to do this, I'm just wondering if theres a way to create this trigger without having 50 of them.
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Zombie health1
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Events
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Unit - A unit Finishes an upgrade
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Conditions
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(Current research level of Zombie Health (Q) for Player 12 (Brown)) Equal to 1
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Actions
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Player - Set the current research level of Zombie Health (Q) to 1 for Player 11 (Dark Green)
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