Hi everyone, i want to create a ward using spell
It curses enemies that trying to attack allies or cast any spel
It gives a movement speed boost to allied heroes, who are attacked\attacking or casts any spell, and if they alredy have ms boost - they recover a % of missing health
and all of this occures only if Magic Ward is in range of 800 of triggering unit
however, the main issue here is locating that damn ward =\
any suggestions to improve detection? this is my attempt
using 26a (and i have licence copy of the original game)
It curses enemies that trying to attack allies or cast any spel
It gives a movement speed boost to allied heroes, who are attacked\attacking or casts any spell, and if they alredy have ms boost - they recover a % of missing health
and all of this occures only if Magic Ward is in range of 800 of triggering unit
however, the main issue here is locating that damn ward =\
any suggestions to improve detection? this is my attempt
using 26a (and i have licence copy of the original game)
-
magic ward
-
Events
-
Unit - A unit Is attacked
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
Actions
-
Set TempPoint2 = (Position of (Triggering unit))
-
Unit Group - Pick every unit in (Units within 800.00 of TempPoint2) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Picked unit)) Equal to Sentry Ward
-
-
Then - Actions
-
Set TempUnit2 = (Picked unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Owner of (Triggering unit)) is an ally of (Owner of TempUnit2)) Equal to True
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is A Hero) Equal to True
-
((Triggering unit) has buff Speed Bonus) Equal to False
-
-
Then - Actions
-
Hero - Create magic ward rune and give it to (Triggering unit)
-
-
Else - Actions
-
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (((Max life of (Triggering unit)) - (Life of (Triggering unit))) x 0.01))
-
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
-
Special Effect - Destroy (Last created special effect)
-
-
-
-
Else - Actions
-
-
-
Else - Actions
-
-
-
-
Custom script: call RemoveLocation(udg_TempPoint2)
-
-
Last edited: