Hello,
I was trying to create a new hero that has a Mechanical Upgrade and Robo-Goblin based skills. I made it so when you get a Mechanical Upgrade (or in this case "Growth"), it modifies the heroes scale to 1.2, 1.5 and 2 respectively. It all worked fine until I started doing the Robo-Goblin spell, "Dark Ritual", which turns the hero into the Forgotten One. I made my own custom Forgotten One, with 3 upgrade levels, each scaled respectively as the main hero (Growth level 1 = Forgotten One with 1.20 scale, etc), but when I make it turn off, the hero loses it's scale, so if I have maxed Growth and cast Dark Ritual, the Forgotten one is scaled at 2.00, while turning the ability off gives me the regular 0.90 version of my hero.
What I am attempting to do right now is make triggers for each upgrade level of the Forgotten One, so when I select "Revert to normal form", it would scale the hero to the respective scale. The problem I have is the condition. I did the Event and Action sections, but I need a condition, that basically says something along the lines of
"Unit - Forgotten One (Upgrade level x) Action/Ability/Whatever - Ability turn off", so I can make it change the scale of the hero each time I turn it off.
Sorry for the long read, for I am trying to be specific and thank you in advance.
I was trying to create a new hero that has a Mechanical Upgrade and Robo-Goblin based skills. I made it so when you get a Mechanical Upgrade (or in this case "Growth"), it modifies the heroes scale to 1.2, 1.5 and 2 respectively. It all worked fine until I started doing the Robo-Goblin spell, "Dark Ritual", which turns the hero into the Forgotten One. I made my own custom Forgotten One, with 3 upgrade levels, each scaled respectively as the main hero (Growth level 1 = Forgotten One with 1.20 scale, etc), but when I make it turn off, the hero loses it's scale, so if I have maxed Growth and cast Dark Ritual, the Forgotten one is scaled at 2.00, while turning the ability off gives me the regular 0.90 version of my hero.
What I am attempting to do right now is make triggers for each upgrade level of the Forgotten One, so when I select "Revert to normal form", it would scale the hero to the respective scale. The problem I have is the condition. I did the Event and Action sections, but I need a condition, that basically says something along the lines of
"Unit - Forgotten One (Upgrade level x) Action/Ability/Whatever - Ability turn off", so I can make it change the scale of the hero each time I turn it off.
Sorry for the long read, for I am trying to be specific and thank you in advance.