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Unit Persistence

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Apr 14, 2012
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Hello :)

Say you create 3 units, footmen, neutral hostile. Upon creation, you set them to (issue attack order) the Hero. For some reason, the Hero is unable to fight, so he runs away. Thanks to the 100000.1 guard return distance, the footmen will always go after the Hero, that is unless, the Hero uses Windwalk and becomes invisible.

Upon invisibility the footmen no longer can attack and are therefore stuck in wherever they stopped before the Hero went invisible; the footmen have become useless. How do I get around this? How do I make the footmen return to the original creation point when the unit becomes, unavailable, and attacks it once it becomes, available?
 
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