Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The only way you can do that is make each unit with the model file of the unit you want to copy, and make it replace the unit when the spell is cast. The easiest way to organize this is to use Editor Suffixes to distinguish each unit.
Or you could always make a general unit that the hero gets turned into when the spell is cast upon him/her.
Hope I helped
I'll just stick in with a thing to make one thing clear.
A unit made in Object Editor(where else?) cannot be changed using triggers! This includes names, model, skin, icon, etc. there are some animation triggers that can change the units size, tinting color, animation speed, etc. But that's all!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.