- Joined
- Dec 30, 2008
- Messages
- 72
I am currently working on a WAR3 version of MTG that actually follows MTG rules and regulations
and one of those is "creatures you control have +1/+1"
Now I can do the damage part just fine, but I can't seem to find anything to modify the max HP of a unit.
All units have inventory slots
Upgrades will not help as the unit buffing can be killed
Life Gain item ability only works for level 1
No SetUnitState can't increase the HP level so don't bother suggesting it
I feel like I've exhausted all options and will have to simply create 25 seperate abilities for LifeGain...
anyone know any other abilities / stuff thats useful?
The HP bonus also has to stack btw
Here are the solutions to adding HP to units max HP
PurgeandFire111
A Jass version of controlling max HP
watermelon_1234
A vJass solution: Unit Max State
A vJass solution: Bonus Mod
Dr Super Good
You can use tombs of health, those work on normal units perfectly and you just need to add a +1 to the units when spawned and a -1 when it dies.
The solution I used was my own,
it involved creating X life bonus abilities (seeing as I had a limited number of increases)
and creating a spellbook with X+1 levels in it, then controlling it via jass.
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