- Joined
- Sep 24, 2007
- Messages
- 303
I want to create AMH that detects whether selected unit is visible to player or not.
Preety simple triggering...if everything worked as it should. But ofc it doesnt.
I have no idea how to get out the "Selecting player". Triggering Player DOESN'T work (tried "debugging", it failed completely).
edit: I tested out. If player 1 selects his own units, triggering player == player 1. If player 1 selects units owned by player 2, triggering unit == player 2.
Totally messed up thing..
Preety simple triggering...if everything worked as it should. But ofc it doesnt.
I have no idea how to get out the "Selecting player". Triggering Player DOESN'T work (tried "debugging", it failed completely).
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add units
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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Actions
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Set array = (array + 1)
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Set unit[array] = (Triggering unit)
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Trigger - Add to detect selection <gen> the event (Unit - unit[array] Is selected)
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detect selection
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Events
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Conditions
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Actions
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Set player = (Triggering player)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is visible to player) Not equal to (!=) True
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Then - Actions
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Game - Display to (All players) the text: ((Name of player) + is maphacker!)
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Else - Actions
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edit: I tested out. If player 1 selects his own units, triggering player == player 1. If player 1 selects units owned by player 2, triggering unit == player 2.
Totally messed up thing..













