- Joined
- Jul 29, 2010
- Messages
- 319
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Selecting strafing unit
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Events
- Player - Player 1 (Red) Selects a unit
- Player - Player 2 (Blue) Selects a unit
- Player - Player 3 (Teal) Selects a unit
- Player - Player 4 (Purple) Selects a unit
- Player - Player 5 (Yellow) Selects a unit
- Player - Player 6 (Orange) Selects a unit
- Player - Player 7 (Green) Selects a unit
- Player - Player 8 (Pink) Selects a unit
- Player - Player 9 (Gray) Selects a unit
- Player - Player 10 (Light Blue) Selects a unit
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))
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Then - Actions
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Set GroupSelect = (Units currently selected by (Owner of (Triggering unit)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in GroupSelect) Equal to 1
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Then - Actions
- Set StrafingUnit = (Triggering unit)
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Else - Actions
- Set StrafingUnit = No unit
- Custom script: call DestroyGroup( udg_GroupSelect )
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Set GroupSelect = (Units currently selected by (Owner of (Triggering unit)))
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Else - Actions
- Set StrafingUnit = No unit
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events