Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Detecting movement is a bit difficult because there are many orders that instigate movement. The system above is pretty good, but you want to make sure you add a filter to the trigger so that it doesn't constantly track all unit movement on the map.
If you don't want to use that system, then the most ideal way would be to store the coordinates of the unit, start a short timer, and then compare the new coordinates with the old one. That is essentially what Bribe's system does.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.