- Joined
- Jan 22, 2010
- Messages
- 2,583
Alright, I'm a basic GUI user. What I'm trying to do is that when all the units of a Unit Group are dead, it will turn on the trigger that moves a unit to a certain area.
Please reply, I'm very desperate for an answer...
-
Map Init
-
Events
- Map Initialization
- Conditions
-
Actions
- Unit Group - Add Unit to Unit Group Name
- Unit Group - Add Unit
- I repeat that to as many units will be in the Unit Group.
- Unit Group - Pick every unit in (Unit Group) and do (Hide - (Picked Unit))
-
Events
-
Quest Finish
-
Events
- Unit - A Unit Dies
- Conditions
-
Actions
- Quest - Quest Stuff
- Unit Group - Pick every unit in (Unit Group) and do (Unhide - (Picked Unit))
-
Events
-
Quest 2 Finish
-
Events
- Unit/Unit Group - A trigger that says that All Units in (Unit Group) have died
- Conditions
-
Actions
- Unit - Move (Unit) to center of (Region)
- Quest - The other stuff.
-
Events
Please reply, I'm very desperate for an answer...
Last edited: