- Joined
- Jan 22, 2012
- Messages
- 13
Hello, I have a very simple trigger which is much like an aoe Bloodlust. Using the items gives the buff within a 900 aoe. But, everytime I cast it, only 1 unit gets affected. The dummy has 0 cast point, backswing and ms, so ideally it should work.
Any solutions/suggestions?
Edit: trigger tags
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Warsong Drums Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Speed dummy (item) (item)
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Actions
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Set temporaryunit = (Casting unit)
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Set CastPoint = (Position of temporaryunit)
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Unit - Create 1 Dummy Caster for (Owner of temporaryunit) at CastPoint facing Default building facing degrees
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Set tempdummy = (Last created unit)
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Unit - Add Warsong Drums dummy spel to (Last created unit)
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Set CastGroup = (Units within 900.00 of CastPoint matching (((Matching unit) belongs to an ally of (Owner of temporaryunit)) Equal to True))
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Unit Group - Pick every unit in CastGroup and do (Actions)
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Loop - Actions
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Unit - Order tempdummy to Orc Shaman - Bloodlust (Picked unit)
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Set temporaryunit = No unit
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Custom script: call RemoveLocation(udg_CastPoint)
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Custom script: call DestroyGroup(udg_CastGroup)
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Any solutions/suggestions?
Edit: trigger tags





