- Joined
- Apr 28, 2006
- Messages
- 187
Hi lads, any thoughts on how to fix the two unit group leaks in this trigger?
(Under conditions and under "remove summons")
(Under conditions and under "remove summons")
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HeroesLoseTEAM 1
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Events
- Time - Every 0.50 seconds of game time
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Conditions
- (Number of units in (Units in DuelUnitsCheckRegion <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Matching unit) Not equal to BossMonster))))) Equal to 0
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Actions
- -------- STOP BOSS FROM DYING FROM POSION ETC --------
- Unit - Make BossMonster Invulnerable
- Unit - Remove All buffs from BossMonster
- -------- PLAYERS LOSE. SHUT DOWN DUEL (TEAM 1) --------
- Trigger - Turn off (This trigger)
- Trigger - Turn off HeroesWinTEAM 1 <gen>
- Trigger - Turn off DuelMusic <gen>
- Trigger - Turn off Boss takes Damage <gen>
- Trigger - Turn off BootOut TEAM2 <gen>
- Leaderboard - Hide BossHealthLeaderboard
- Leaderboard - Destroy BossHealthLeaderboard
- Set BOSSDuelRunningT1 = False
- Sound - Stop the currently playing music theme
- Trigger - Run DuelDefeatMusic <gen> (checking conditions)
- Game - Display to Team1 for 6.00 seconds the text: (|C0099CC99 + (You are not yet powerful enough to kill |r + (|c00FF0033Argonax|r + |C0099CC99! Only the strongest warriors have a chance to defeat him.|r)))
- Game - Display to Team2 for 6.00 seconds the text: (|C0099CC99 + (The enemy team is has been defeated by |r + (|c00FF0033Argonax|r + |C0099CC99! Now is your chance to steal victory for yourselves!|r)))
- -------- SHUT DOWN VISABILITY MODIFIER --------
- Set BossDuelBeginsPoint = (Center of ArgonaxRestRegion <gen>)
- Cinematic - Ping minimap for (All players) at BossDuelBeginsPoint for 6.00 seconds, using a Flashy ping of color (100.00%, 20.00%, 20.00%)
- Custom script: call RemoveLocation(udg_BossDuelBeginsPoint)
- -------- REMOVE ALL SUMMONABLES FROM DUELLING ARENA --------
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Unit Group - Pick every unit in (Units in DuelUnitsCheckRegion <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Matching unit) Not equal to BossMonster))) and do (Actions)
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Loop - Actions
- Unit - Kill (Picked unit)
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Loop - Actions
- -------- RESET ARGONAX --------
- Unit - Set life of BossMonster to ((Real(BossHealthCurrent)) + (500.00 x (Real(GameDifficultyMode))))
- Unit - Make BossMonster Vulnerable
- Set BossDuelBeginsPoint = (Center of ArgonaxRestRegion <gen>)
- Unit - Order BossMonster to Move To BossDuelBeginsPoint
- Custom script: call RemoveLocation(udg_BossDuelBeginsPoint)
- Wait 3.50 seconds
- Unit - Make BossMonster face 270.00 over 0.50 seconds
- Wait 0.50 seconds
- Animation - Play BossMonster's victory animation
- Wait 0.10 seconds
- Sound - Play DemonRoar <gen> at 100.00% volume, attached to BossMonster
- Unit - Pause BossMonster
- -------- REMOVE FORCEFIELD --------
- Destructible - Remove ForceField
- Unit - Kill GateGuardian[1]
- Unit - Kill GateGuardian[2]
- Trigger - Turn on Unit Approches Final Door TEAM 1 <gen>
- Trigger - Turn on Unit Approches Final Door TEAM 2 <gen>
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Events
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