- Joined
- Apr 28, 2006
- Messages
- 187
Okay guys i need some help here, how can I get it to detect if theres is no spirits in the region except the triggering one?
(theres 8 players and spirits are set in an array)
(theres 8 players and spirits are set in an array)
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Choose Hero 1
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Events
- Unit - A unit enters HeroChoose1 <gen>
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Conditions
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And - All (Conditions) are true
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Conditions
- Hero_Taken[1] Equal to 0
- (Unit-type of (Triggering unit)) Equal to Spirit (Hero Picker)
- (HeroChoose1 <gen> contains SpiritPicker[1]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[2]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[3]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[4]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[5]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[6]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[7]) Equal to False
- (HeroChoose1 <gen> contains SpiritPicker[8]) Equal to False
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Conditions
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And - All (Conditions) are true
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Actions
- Set HeroCinematicPlayerNumber = (Player number of (Owner of (Triggering unit)))
- Set HeroCinematicHeroNumber = 1
- Trigger - Run Hero Cinematics <gen> (checking conditions)
- Set HeroInfoText = (Player group((Owner of (Triggering unit))))
- Cinematic - Clear the screen of text messages for HeroInfoText
- Game - Display to HeroInfoText for 120.00 seconds the text: Arch Druid (|c00FF0...
- Game - Display to HeroInfoText for 120.00 seconds the text: |c000099FFDifficult...
- Game - Display to HeroInfoText for 120.00 seconds the text: |c000099FFStrength|...
- Game - Display to HeroInfoText for 120.00 seconds the text: |c000099FFHero Powe...
- Game - Display to HeroInfoText for 120.00 seconds the text:
- Game - Display to HeroInfoText for 120.00 seconds the text: |C0099CC99To select...
- Custom script: call DestroyForce(udg_HeroInfoText)
- Sound - Play DruidGreet <gen> at 100.00% volume, attached to Hero[HeroCinematicHeroNumber]
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Events