I was wandering if you can implement some sort of experience system for all your units? I was thinking of having a map where you can get creep monsters and evolve them to more advanced ones (So a Salamander Hatchling to a Salamander).
Or possibly a diverging evolution system depending on training them in different areas ... training Strength gives you a tougher warrior version, Agility gives you a better ranged version, Intelligence gives you a spellcaster version of the unit.
This very doable?
Or possibly a diverging evolution system depending on training them in different areas ... training Strength gives you a tougher warrior version, Agility gives you a better ranged version, Intelligence gives you a spellcaster version of the unit.
This very doable?