- Joined
- Apr 5, 2013
- Messages
- 154
I'm making a custom race that changes the undead necropolis in such a manner that it wont spawn a haunted gold mine on start, but will make a normal one instead. The workers use the "normal" way of getting gold, walking to the mine and back to the necropolis. Only one problem here, the necropolis can be placed as close as possible next to the goldmine. Is there any way of preventing this?