• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Unit Attack Range: Melee change text

Status
Not open for further replies.
Level 2
Joined
Mar 19, 2012
Messages
7
Hello!

My problem is that I can't find a way to change the text Melee or Ranged in the Attack Description of a Unit to other text like Range: CloseCombat or else. I wasn't been able to find it in Advanced>Game Interface and to Google it for weeks now, all I found is people asking how to change the attack range of units. If someone couldn't understand my question because of my bad English I uploaded a picture that can help.

Damage.jpg
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Yes, you can do this by importing a custom file.
Since you may be using different Game Interface-values, I recommend you extract your war3mapSkin.txt first.

To do this, you must first get an MPQ Editor (Recommended).
With that tool, open the MPQ-file of your map (open the tool, click "Open MPQ and select your map).
A list of files will appear, in that list there should be a "war3mapSkin.txt". Open that file.

Search for the text "[FrameDef]" and place this right under it:
Code:
MELEE="Close Combat"
If there isn't already a category "[FrameDef]", then place it in there yourself (at the top of the file should work just fine).
Then it should look like this:
Code:
[FrameDef]
MELEE="Close Combat"

Save the file, close the MPQ editor and open the World Editor.
Open your map, go to the Import Manager and import the text-file ("war3mapSkin.txt").
Change the path so it is exactly "war3mapSkin.txt", nothing else.
Save the map and you're done.


Seems like a lot of work, but it's really easy.
I also recommend you get the file attached in this post, it contains way more stuff that you can change and has a little tutorial (it's not complete as there are more files you can import, but it'll do for now).

Edit: oh, the tutorial in that file says you need to create a new text-file. The best option is actually to extract it from your map and work with that one, so disregard that :).
And make sure there are no spaces in it, except for in the strings (so you can do "sp a a a a ce", but not "VALUE = "1"", it should be "VALUE="1"".
 
Status
Not open for further replies.
Top