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Unit Attack Path Detection

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Dec 16, 2012
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I'm currently working on a modern military squad based map where detection of cliffs in the line of fire is absolutely necessary, but the triggers I made for this purpose cause huge lag problems and I can't think of another way of doing it which doesn't have this very same problem.

Is there a way of making a trigger where not only will a unit refuse to attack through a cliff but they will prioritize targets that aren't on the other side of a cliff? To be clear I need to make it where units won't even trigger a response of "unit detects target within range" event. Is this even possible without killing the players with lag?
 
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