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Unholy Invasion v2.2b

INTRODUCTION

Unholy Invasion is a unique co-op Hero Survival map where 1 to 3 Players defend against hordes of zombies with various customized weapons and gear.

Here are some of the features of this map, for those who didn't see this map before;

--Highly customized manual attack system; you can attack with a single weapon and bash with a shield, a two-handed weapon, a bow combined with a special arrow of your choice or with dual weapons. Each attack style have it's own attack animations, attack sounds, stats, abilities and more.
-Fast-paced combat with gore.
-A unique and easy equip system.
-22 Melee Weapons, 4 Special Arrows which can be combined with 7 Ranged Weapons, 8 Body Armors, 9 Helmets and 7 Shields, each with their own item models, stats and abilities.
-A knockback system which fits perfectly for a map of this kind. (Thanks to Paladon)
-A simple, yet nice custom stat system.
-Each equipped item shows on character and fitting perfectly, even quivers. (Hail to their respective owners!).
-Supports 1 to 3 Players and 3 Difficulties.
-Zombie numbers are proportional with Players. When a Player leaves, lesser zombies spawn.
-3 Specializations to choose from.
-12 Feats to further improve your playstyle.
-Lag free triggering.
-Much, much more to see!


Latest Updates;

-Dexterity now reduces attack cooldown (With a 50% cap). Combat is now faster.
-Added a new elite helmet; Helm of the Duelist.
-Added a new elite helmet; Assassin's Headguard.
-Prevented selection of enemies or other players in combat rounds.
-Boss now takes 25% reduced damage from critical hits.-Buffed Taunt passive.
-Nerfed Artifical Heart.
-Fixed some bugs.
-Changed some armor stat requirements.


-Added new attack cooldown bars.
A bar that indicates the cooldown of your attack appears on your hero.
-Melee attacks now cannot be performed unless an enemy is in your weapon range. This prevents accidental misses.
-Removed camera lock command. Instead, players can now lock/unlock camera instantly by pressing "Q" in combat.
-Added a new health bar and a new selection circle.
-Some tooltip fixes.


-Equipment that normally have a stun ability now shatter enemy defense instead.
Shatter means enemy defense is temporarily reduced by 3.
-Added a new basic armor; Fiend Armor.
-Added a new elite armor; Deepwater Armor.
-Added a new elite ranged weapon; Arbalet.
-Removed generic "error" sound.
-Replaced "Runner" with a new feat; Initiator.
-Corrected the duration of Taunt armor reduction effect.
-Zombie Rally aura no longer effects Players.


-Added a new base ability for Players; Charge.
Charge is a short-range dash which can be used to escape, knockback or damage enemies.
-Charge damage scales with Energy Stat.
-All Armors now modify Charge damage and knockback.
-All Special Abilities now have a passive effect.
-Remade Taunt ability.
-Remade Stamina system.
Moving now drains Stamina, while standing still restores it faster than before.
-Added a new elite two-handed weapon; Sulfuras.
-Significantly increased attack/use ability animation speeds of the Hero.
-Attacks and Charge ability now briefly shakes camera. Critical Hits shakes more.
-Strength now increases knockback, including ranged weapon attacks and Charge.
-Added a new combat music from Dragon Age.
-New ambient for combat rounds.
-Harder Boss.
-Right-clicking an enemy first time now makes your Hero face that enemy
-Greater Creeps now have Ensnare ability.
-Reworked Hard Hitter Feat and fixed knockback bug.
-Reworked Magic Quiver Feat and renamed it; Thrifty.
-Reworked Specialized Feat.
-Replaced Resistant with a new Feat; Cunning.
-Skull Cap, Horned Helm, Berserker's Helm and Avenger Helm now have new bonuses.
-Prevented resource trade.
-Fixed a bug when trying to shot with no arrows left.
-Significantly reduced Hero movespeed.
-Restoration Potions' triggered abilities are now more responsive.
-Improved Creep/Boss AI.
-Players now cannot attack/use abilities for 1.5 seconds after equipping a new weapon.
-Added Minimap terrain image.
-Reworked Artifical Heart.
-Added an equip/unequip sound.
-Prevented Patrol, which causes some bugs with the new Stamina system.
-New swing sounds for melee attacks.
-Nerfed ranged weapons and arrows.
-Modified critical chances of melee weapons.
-Overall balance changes.


Some examples of how the equipment looks like on our hero are below. Please note that some of the screenshots are old, but they'll give you an idea about the equipment system.


New Demon Armor Shoulders! 28 May 2011

New Full Plate Shoulders! 28 May 2011

Only a quarterstaff equipped.

Leather armor, skull cap, saber on main-hand and war mace on off-hand.

Full plate mail, grand crown, emerald flamberge and a quiver of arrows

Demon Armor, Bone Helm, Elven Bow and a quiver of arrows.

Royal Armor, Berserker's Helm, Holy Shield, Vampire Sword and a quiver of arrows.


Forum Link


IMPORTANT NOTES:

*This map is protected.
*Loading a saved game causes the game to crash. There is no defeat condition however, you dont need to save and load your game, if you die, you can try as much as you want.
*In some widescreen resolutions, there are some missing texts in text boxes (usually "required stats" for some items). I recommend you to use a 4:3 resolution.

Keywords:
defense, hero defense, survival, zombie, unholy, unholy invasion, invasion, item, equipment, equip, attachment
Contents

Unholy Invasion v2.2b (Map)

Reviews
Date: 23:30:41 30-Nov-11 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
Level 2
Joined
Jan 26, 2012
Messages
26
ok only thing i wanna say is...... WOW!!!!

i have never seen a combat system and equipment system like that before O_O

this is an awesome mp 5/5 great work :)
 
Level 10
Joined
Feb 18, 2008
Messages
262
People are still interested in my map? Thanks... I dont know JASS. This map is made entirely in GUI. Triggers are organized, but may be complicated to learn. I may release an unprotected version. I may update this a little...

EDIT: I'm actually updating this map, i cant even believe myself..
 
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Level 10
Joined
Feb 18, 2008
Messages
262
New update is on it's way, after all this time

2 New features: (100% done)

1-Melee attacks can now only be performed if there is at least 1 enemy in your attack range, preventing accidental misses and unintentional attacks. You can still miss when the enemy quickly moves out of your range (with some source of knockback or simply by moving fast) while you swing your weapon.
2-Added new attack cooldown bars! A blue bar appears on your head to show your main weapon attack cooldown, and a light blue one for your off-hand weapon attacks/shield bashes. No more mindless R/E spamming. Looks pretty good too.
 
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Level 9
Joined
May 31, 2010
Messages
366
i like the style but in singleplayer on easy... i was kiting all the time and at wave 12 it was over... i think the sp is a bit hard...
i't would be very nice if you use this system for a boss-fight map like those "monster-hunter"-things

one thing wich was really annoying for me was that i must face an enemy to perform a move (melee weapons) and that the character did not face the enemy after a single right click (sometimes) also the ensnaring thing on higher waves is to hard once you where snared you could give up xD at the end i had no mony for pots and died in the 12th wave when there where about 20 creeps alive

overall nice map and fun to play, make it more interesting to play it again and maybe you can do a little more balacning^^
 
Level 10
Joined
Mar 9, 2008
Messages
218
This map is extremely polished, it has flawlessly working mechanics, has almost no learning curve, and it is fun for the most part.

The only thing it is lacking in is the replayability and depth departments. After beating the game once I really don't see much of a point in going back to it.

But for what it's worth it was a very good map.
 
People who rate this map 4/5 or less are pathetic induviduals.
Other than that, 5/5. Flawless work sir.

I agree, really this map can give u a lot of fun, and even when u get bored in single player, they should try it with their frends, it is really hq map, my rating is 5/5 but currently I cannot give it. Until them here is some rep.
 
Level 10
Joined
Feb 18, 2008
Messages
262
Wow, thank you very much for your comments :)

@Cryze666 : I would say it is not that hard but it is a matter of opinion i guess. But really, try it again, it is not that hard especially on easy mode. (I hate hard maps on easy difficulties)
 
Level 1
Joined
Oct 31, 2012
Messages
4
Nice map!! I like how the choices are vast and flexible ^^
Suggestions are:
1)More levels of course
2)While the levels increase..The number of elites you can pick increases too...
3)Terrain?
4)Mages :
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It felt interesting though the fact that right clicking enemy units sometimes ended the hero just stopping or not doing anything but maybe face the enemy was annoying.
There's also a problem with the fact that all heroes look alike and none of them have different colors and no glow to differentiate them.
Other than that the terrain is a bit too plain, no forest or highland to increase strategy and risk.
 
Level 1
Joined
Jun 24, 2015
Messages
2
I just found this map. I really like it! However, IT ALWAYS CRASHES AROUND WAVE 7-8. It might be due to the hellfire arrows, which I purchase around the time it seems to crash. I have run a PC that has 8 gb ram, plenty of processing (Intel i3), and a decent graphics card. I can't figure out what it is- is this mod compliant with latest version of WC3 TFT? Is anyone else having this issue? I really like this mod a lot with the visible equip system that, I think, should be used in every Warcraft 3 mod from now on. This mod is also great for co-op, except for the crashing part.
 
Level 15
Joined
Jan 26, 2010
Messages
1,641
It's been awhile since I played this map, however I did enjoy this map. So I shall download and see wether this happens to me.
EDIT: Also, Welcome THW. I look forward to seeing any works you make!
EDIT 2: Ok, so I've played all the way to wave fifteen using hellfire arrows alot. My game hasn't crashed, perhaps it's a system thing?
 
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