- Joined
- Aug 19, 2005
- Messages
- 47
Unfair Advantage
by CommanderZ
by CommanderZ
Description
Unfair Advantage is an altered melee map inspired by C&C3's Unfair Advantage. Team of defenders (2 players) is encamped on elevated platform with rich resources and only one access. Four-member team of attackers has to outnuber them in order to achieve victory.
Features
- Pretty terrain to battle on (I haven't placed any decorational doodads yet though)
- Huge and furious battles in narrow bottlenecks
- Three different game modes
- Fast paced gameplay guaranteed by some Wc3 melee alternations (building times of most units and buildings were halved, gold mines have unlimited capacity...)
- 6 all new uber-expensive and uber-powerful legendary units (who played Supreme Commander knows what I mean) ranging from Annihilator Dragon to the Goblin Artillery.
- You have to struggle for Circle of Power placed in the middle of the map just in the front of defenders' base - it generates game-breaking amounts of gold for its owner
- AI is capable of playing this map (it has some limitations though)
Melee alternations
- Unlimited gold mine capacity
- Halved building times of all units and buildings except of main building upgrades
- Upkeep was in fact removed (it is set to 90% and doesn't change anymore)
- Bounties are ON for all units, heroes drop ~250 gold
- Defenders have food cap set to 150 and starting resourcers increased
- Trees can be destroyed only by spells
- Hero level cap removed
.
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Legendary units
Concept of legendary units is taken from Supreme Commander. They are extremely powerful, but also extremely expensive (10000+ gold, the most expensive costs 25000 gold) and can drain your economy for pretty long time. They differ widely in their purposes - some are meant to attract enemy fire, some offer long range bombartment and some are rather supportive. Every race has two by now.
NOTICE: They have just basic abilities by now, but I'm going to make them much more unique in future. You can also throw in some ideas.
AI
AI can basically play this map very well but it has some issues by now:
- They don't build legendary units
- They are unable to handle second gold mine in their base
- Defenders don't camp in the bottlenmeck and perform suicidious missions on attacker's bases when they manage to mass some units
- They seem to keep huge gold surplus, especially Insane bots
It would be great if someone could made some adjustments to the (PM me if you are interested. I don't know how AI editing works, so I cannot estimate difficulty of these changes)
Progress
Triggers: Finished
Terrain: Almost finished, needs doodads and maybe some cleanups
Legendaries: 6 finished for now, may be revamped or expanded
Balance: I have no idea
Change log
Code:
v0.133
- first public version
v0.198 (see post #7)
- the Naga Tidelord was introduced
- the Demigod was temporarily removed
v0.218 (see post #11)
- the Divine Emissary was introduced
- the Overmage was removed
- the Naga Tidelord model and icon was changed to Naga Royal Guard
- Circle of Power now generates gold for all players in the team
Final word
Please, don't treat this map as a full sized project. I just wanted to make a break from JASS and huge overcomplicated projects. The map was almost completely made in one week, so...don't let your expectations be too high. But it is still very funny, especially for people who don't like small-army limited resources based gameplay style ofvanilla wc3, but like its units, races, atmosphere...
Enjoy!
Attachments
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(6)UnfairAdvantage.w3x688.1 KB · Views: 99
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