- Joined
- Aug 2, 2015
- Messages
- 50
Can u spot the wrong step of these first 2 triggers? Part 2 works as intended (the naga one) where part 1 doesnt.
I dont see any diffrence in trigger setup, both maps have create game cache.
I dont see any diffrence in trigger setup, both maps have create game cache.
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win
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Events
- Time - timer_30min expires
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Conditions
- (Count structures controlled by Player 2 (Blue) (Exclude incomplete structures)) Greater than 0
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Actions
- Countdown Timer - Destroy (Last created timer window)
- Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUES...
- Quest - Mark Main as Completed
- Wait 2.00 seconds
- Game Cache - Store Garithos as Garithos of Terran02 in (Last created game cache)
- Game Cache - Save (Last created game cache).
- Wait 6.00 seconds
- Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
- Game - Show custom campaign button 2
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Events
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load hero 1
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Events
- Map initialization
- Conditions
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Actions
- Game Cache - Restore Garithos of Terran02 from (Last created game cache) for Player 1 (Red) at (Center of garithos <gen>) facing 296.00
- Set VariableSet Garithos = (Last restored unit)
- Unit - Change color of Garithos to Teal
- If (Garithos Equal to No unit) then do (Unit - Create 1 Lord Garithos for Player 1 (Red) at (Center of garithos <gen>) facing 296.00 degrees) else do (Skip remaining actions)
- Set VariableSet Garithos = (Last created unit)
- Unit - Change color of Garithos to Teal
- Hero - Set (Last created unit) Hero-level to 3, Hide level-up graphics
- Hero - Learn skill for (Last created unit): Devotion Aura
- Hero - Learn skill for (Last created unit): Holy Light
- Hero - Learn skill for (Last created unit): Shockwave
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Events
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win
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Events
- Unit - A unit Dies
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Conditions
- (Count structures controlled by Player 9 (Gray) (Exclude incomplete structures)) Equal to 0
- (Count structures controlled by Player 11 (Dark Green) (Exclude incomplete structures)) Equal to 0
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Actions
- Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUES...
- Quest - Mark MAINQUEST as Completed
- Game Cache - Store Gorsh as Gorsh of Naga02 in (Last created game cache)
- Game Cache - Store Unit as Tyrande of Elf0 in (Last created game cache)
- Game Cache - Store Unit as Samuro of Orc0 in (Last created game cache)
- Game Cache - Save (Last created game cache).
- Wait 6.00 seconds
- Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
- Game - Show custom campaign button 2
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Events
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load hero 1
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Events
- Map initialization
- Conditions
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Actions
- Game Cache - Restore Gorsh of Naga02 from (Last created game cache) for Player 4 (Purple) at (Center of gorsh <gen>) facing 270.00
- Set VariableSet Gorsh = (Last restored unit)
- If (Gorsh Equal to No unit) then do (Unit - Create 1 Gorsh for Player 4 (Purple) at (Center of gorsh <gen>) facing 270.00 degrees) else do (Skip remaining actions)
- Set VariableSet Gorsh = (Last created unit)
- Hero - Set (Last created unit) Hero-level to 3, Hide level-up graphics
- Hero - Learn skill for (Last created unit): Frost Nova
- Hero - Learn skill for (Last created unit): Endurance Aura
- Hero - Learn skill for (Last created unit): Cleaving Attack
- Hero - Learn skill for (Last created unit): Earthquake
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Events