Unexpected Charge

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Unexpected Charge requested by Asomath.
Asomath;953816 said:
Description: The caster moves at lightning speed to a random unit in an area. Enemies can see the hero as he moves, but can do nothing to stop him. When the caster arrives at the target, he is behind the target, and resumes his normal attacking.

Bare Effect: Alright, here is how the spell works. The caster moves to a random unit from a group of enemy units in a “region”. However, within the region, if the enemy unit is within 200 (of whatever warcraft uses as measuring units) of the caster, that unit can not be chosen as the target for this effect. The caster must be able to be seen by players as moving to the target, but must be fast, as in, this needs to occur within 1 or two seconds. If there are no units valid for the target of this ability, the ability does not fire.

Preferred Bonus’s: [All done]
-I would like it if summoned units, even if it is out of the 200 area of the caster, does not count as a target for the ability.
-If you like adding eye candy, since they are moving fast, some sort of transparent trail would follow.


Keywords:
Charge, Death, Magic, Hero, Spell, Fast, Shadow, Fade,
Contents

Unexpected Charge (Map)

Reviews
12:47, 8th Feb 2009 Hanky: Advice: 5 points are the highest rating and 1 point is the lowest rating. Documentation: 5 Visual Effects: 5 Triggering: 5 Idea: 5 Well, there's not much to say. The triggering is good, the spell is...

Moderator

M

Moderator

12:47, 8th Feb 2009
Hanky:
Evaluation

Rating Points
Advice: 5 points are the highest rating and 1 point is the lowest rating.

Documentation: 5
Visual Effects: 5
Triggering: 5
Idea: 5
Rating Comment

Well, there's not much to say. The triggering is good, the spell is leakless and the spell is MUI also there is a good documentation. All in all a really good spell which I just can highly recommend to use if you searching something like this.
Advice: If you didn't understood my rating or if you maybe have questions because you don't know how to fix bugs or leaks etc. You can always send a private message to me. I will answer as soon I got time.
 
Level 31
Joined
Dec 6, 2007
Messages
2,229
You are aware of the fact, that the hero can move through stuff like trees, if there is a unit on the other side, right?

I didn't check if there is, but a boolean for that would be good.

There are two booleans!
1) Checks whether unit has collosion.
2) Checks whether trees should be destroyed.
 
Level 14
Joined
Dec 9, 2006
Messages
1,091
Pure beauty. I have been waiting for such a spell for a couple months now. Nothing in the spell was done wrong, nothing I dislike about it. You even added a great eyecandy effect. The guide inclosed is helpful, as I learned a couple new things about importing spells into my map that will take so much less time.

5/5 for my use, I see nothing that will cause problems and as I said, its beautiful.

~Asomath
 
Level 5
Joined
Jun 25, 2008
Messages
118
Off Topic: Hey haven't spoken in a while Paladon :) I got a bit out of the Wc3 map making scene due to A-level work etc =( but I might have a project done at some point - time allowing, lol. Gratz on becoming a mod! :O You is too awesome, share some awesome with me xD

On Topic: Awesome spell man! I looked at a lot of the ones you've added since I last looked on here and they're all truely brilliant :) 5/5 ofc
 
Level 31
Joined
Dec 6, 2007
Messages
2,229
Off Topic: Hey haven't spoken in a while Paladon :) I got a bit out of the Wc3 map making scene due to A-level work etc =( but I might have a project done at some point - time allowing, lol. Gratz on becoming a mod! :O You is too awesome, share some awesome with me xD

On Topic: Awesome spell man! I looked at a lot of the ones you've added since I last looked on here and they're all truely brilliant :) 5/5 ofc

[Offtopic] Heeey :D Great to see you again![/Offtopic]

Thanks :)
 
Level 5
Joined
Mar 5, 2009
Messages
138
I like this a lot, but being very trigger confused I'm not sure if you could slip in an extra command that damages the target of the charge hmmmm?
 
Level 4
Joined
Jun 1, 2009
Messages
87
hey look i am a total noob here jsut got war3 last month w00ts! lol
anyways i was looking over ur spell and its so impressive, i am sure i could be wrong since iam still learning but
would that leave a leak there? i am just a noob trying to learn triggers lol

Unit - Create 1 DummyCharge for (Owner of PD_Unit[PD_Integers[3]]) at UC_TempPoint[1] facing (Facing of PD_Unit[PD_Integers[3]]) degrees
Special Effect - Create a special effect attached to the chest of (Last created unit) using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Custom script: call RemoveLocation
 
Level 2
Joined
Apr 28, 2009
Messages
13
This is a gold mine. Its exactly what i have been looking 4. i only changed it so it targets a unit of my choosing. You have been credited in my map.
 
Level 14
Joined
Mar 23, 2011
Messages
1,444
Hey, does anyone please know how to change the model that fades? because, at the moment i have a samurai model file using the skill and the DeathKnight still shows up as the Dummy model file. Even though i changed the Dummy to the same model that uses the skill. Any Ideas?

5/5 for the skill.

look at dash projectile trigger, then change the create special effect - deathknight to whatever model you want
 
Level 24
Joined
Feb 18, 2014
Messages
3,440
Now that's a great spell! A wonderful job you made @Paladon! 5/5 +rep

Hey! Did you know? You can make this spell even better!!!! All you have to do is to :

-Change The basic spell of blizzard and remplace it by this one ''Impale'' in the WE
-Enter the system of this ''unexpected Charge'' spell and set like this _ Ability being casted = Impale

- Now, not only you can teleport from one unit to another! But you can also stun all your enemies on your path!!! Awesome, don't you think,

Like I did!
 
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