Uncommon Effects Workshop -J.H.

Status
Not open for further replies.
A kind of difficult one but I don't think it'll be a problem for you.
A giant fist coming from the sky (moving a bit slowly not very fast)
that causes a giant explosion on impact.
The fist will be something like an element (fire water or whatever)
and will have some connection with the explosion not like water punch with fire explosion(*facepalm*).
Check also that one:clicky
:)
 
I'm in need of probably the simplest "model" ever. I basically merely need a model that is only an attachment point.
Yes, it needs an origin attachment point that is attached to the "center" of the "model", it needs to look like absolutely nothing, lol.
I'm not quite sure how this is physically done, but I'm sure you can manage it.

Does this count as an effect? xD
 
I'm in need of probably the simplest "model" ever. I basically merely need a model that is only an attachment point.
Yes, it needs an origin attachment point that is attached to the "center" of the "model", it needs to look like absolutely nothing, lol.
I'm not quite sure how this is physically done, but I'm sure you can manage it.

Does this count as an effect? xD

It can be done with several clicks. Here.


Hey JesusHipster!!!
Whaz up??
About the request.
Are you still doing it??????


Unfortunately i have failed the last b-up of the model and a testmap. Dunno how to make it work again now:vw_death:
 

Attachments

Yo J.H., is this still open? You didn't do much :PIf it is, I request a better version of the eerie fog from the UTM map.
It should be clickable(at least with click helper) and the animation should start after the particles emitted so the particles are already there when you look at it and don't start emmitting slowly.


Another thing would be a better-loking fire emitter for torches & braziers :)
 
Status
Not open for further replies.
Back
Top