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Ultrarius (Island Wars)

Submitted by superaconi
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Hello, so this is my second map from me on this forum, its been a long time since I was active, so I decided to bring refreshment to my new map with starting from zero.

GAMEPLAY
So in this map you start with one premade champion and you fight with your minions to destroy foe's Town Center and his champion along with minons.
Game is divided in two teams(Alliance and Horde) each team has unique champion and spells to fight with each other. When one player of two teams destroy another, then
map is getting open with two bridges that connect two teams, in the middle of island there is item near Villagers that is spawned every 3 minutes of game.
AI doesn't work properly for Human and Orc Race
HIVEWORKSHOP Forum and its users for their models.
(v1.0) 21.06.2019 Map Uploaded
(v1.1) 22.06.2019 Human and Orc champion special skill replaced and balanced.
(v1.2) 22.06.2019 AI Fixed to work and added AI Champion Revival Debug trigger unitl I find solution to fix AI Champion revival
(v1.4 Reforged) 4.08.2020 Models reset, skills reset, easter egg bug fixed, themesong updated, new Orbs per Town Hall added. Fixed some grammar bugs.


Current map version v1.4 updated on 04.08.2020 at 1:23AM
TO DO: New Spells, More Items in Shop & Town Hall, More colorful and rich terrain with environment.


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Contents

Ultrarius (Island Wars) (Map)

Reviews
RedLord
Hey, superaconi. Your Map (Island Wars) is not well but it has a chances if you improve and I thought it will have a balanced units and fair gameplay. THIS IS JUST FOR IMPROVEMENT, YOU CAN NEGLECT IT IF YOU WANT. - The imbalance of heroes, the...
  1. FeelsGoodMan

    FeelsGoodMan

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    Some screenshots and a better description would be nice I guess.
     
  2. superaconi

    superaconi

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    I will, once I get home from work. :)
     
  3. Hey, superaconi. Your Map (Island Wars) is not well but it has a chances if you improve and I thought it will have a balanced units and fair gameplay.


    THIS IS JUST FOR IMPROVEMENT, YOU CAN NEGLECT IT IF YOU WANT.


    - The imbalance of heroes, the Orc Champion's "Ultimate" Which is Volcano can mess up the whole base of its opponents especially the (Human) Alliance side which doesn't have any Crowd Control (stuns, root, slow) It has a bash but the chances is low.

    * You should reset all of their abilities and be consistent who they are like Orc Champion should have battle cries, put some auras too so that the game will much become harder (seriously when I became level 6 I go the quickly on the other side to destroy them using the Volcano)
    All Champions must have auras:
    Night Elf Champion - Nature's Blessing
    Human Champion - Devotion Aura or Hardened Skin (Aura)
    Undead Champion - Unholy Aura
    Orc Champion - Endurance or Bloodlust Aura

    having these will make the game much harder and rid the buffs of Range units and instead give them to the heroes.

    * Have a Tavern (Choices of Hero) for more gameplay since the game is almost repeating. (Create some range and mage heroes)

    * The Blink ability of Night Elf Champion is no no no (not balance) that means it can roam around the map and help its allies? even earlier. I tested it and it can blinked in the middle and rush to other side. Seriously I don't know what's the purpose of blink even the Bear has a blink ability.

    * Orc Champion's ability Summon Bear and Attribute Bonus has the same Hotkey when learning, if you pressed Hotkey "B" it will learn the Attribute Bonus.

    * Orc Champion is the most OP hero at all, Have a Potion of Invulnerability then Volcano them (not balance if you played with friends and real players)

    "THIS IS JUST MY SUGGESTIONS"
    * Change the units, Undead - Ghouls, Necromancer and Crypt Fiend or find some undead models.
    Humans - Footman, Priest and Rifleman or find some human models.
    Orcs - Grunt, Shaman and Troll Headhunter or find some orc models.
    Night Elf - Huntress, Druids and Archers or find some night elf models.

    * You may want to add some bulky armors, Undead - Abomination, Humans - Knights, Orcs - Tauren, Night Elf - Mountain Giants (every 5 waves) and add some catapults for "Anti Turrets" (every 3 waves?)


    - More Towers! depends if you create the catapults.


    - Items is respawning at the middle? is this intentional? (If its intentional then Night Elf Champion can get it easily since it has a blink) and also have a regenerating potions.

    - Items at their Town Hall is all the same, change the items base or at least create some support items like (Rod of Necromancy that spawn 2 skeletons to aid your minions) (Be creative on how you create a item that will balance every races.

    - All the orbs are all the same you may want to change them (Orb of Fire for Humans, Orb of Corruption for Undead , Orb of Venom for Night Elves and Orb of Lightning for Orcs)

    - When your enemy got destroyed. Your units came back and forth is this intentional? Why not the units should across the middle since if you destroyed your opponent the bridges at middle rise up.

    - Unbalance workers creating more towers (AI) even they are Computer Easy.

    - Shortcut Keys when learning should be consistent there is this "Hotkey - Learn"

    - Put some Terrains, especially at the Watery areas since the map is full of waters. (Put some "Sunken Ruins" Environment and props) Its up to you.
     

    Attached Files:

  4. superaconi

    superaconi

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    Thanks for reply, I appreciate for letting me know what to fix, I'll fix that stuff and try to balance gameplay more.