• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Ultimate ability (Must be AoE)

Status
Not open for further replies.
Level 18
Joined
May 11, 2012
Messages
2,103
WOW DUDE, thanks :DDD
I just got awesome idea. He will teleport to target point, channel the spell and pull all the nearby units to him for 5 seconds and then they all will return to the first point, dealing massive damage and knocking them back and throwing in air *_*

Thank you so much, idk how couldn't I thought of that hh
 
Level 47
Joined
Jul 29, 2008
Messages
9,679
I love making heroes. The problem is, there are two major considerations for any hero; the Theme and the Role. You've given us the barest Theme, and pretty much no Role. So tell us:

Theme
- What faction/race are they aligned with?
- What's the story behind this character? (Far Seer = head shaman, in touch with elements and seeing ahead to the Horde's future)
- Where did they come from/Under what circumstances are they created? (i.e. Paladin = holy warrior; Death Knight = corrupted Paladin)
- What do they look like? (Keeper of the Grove = 4-legged "good centaur", super-druid with tree-claw arm & flowing leafy tresses.)

Role
- This is warcraft after all: What part of the battle will they be in? front lines? off to the side? ranged support? back-in-the-back (caster/ranged)?
- What will they be doing outside of combat?
- What are some parameters on how they will play (slowly build up strength to dominate; quick overpowering force; long-term leaching; AoE vs single-target focused; etc)
- etc

Until you answer those kinds of things (for yourself & us), we can't really help you. Good luck!
 
Status
Not open for further replies.
Top