- Joined
- Jul 31, 2009
- Messages
- 89
-Ultima online-
What happens if a map...
*Removes str,int,agi and replace them with 22 custom skills?
*Allows the player to choose five of thoose 22 skills?
*Only uses custom monsters and doodads?
*Gives every mage 50 spells?
*Isn't based on the usual 'gain experience, level up' gaming?
Alright, first off: I'm making a clone of a existing mmorpg for Wc3. This game is called Ultima Online and is the first mmorpg in history. This game does not have any levels nor exp. Instead you train up some skills from 0 to 100. Theese skills affects your hero in many ways.
To get a hang of it i could write a hell of a lot but i don't have any time for that so my advice is to play it. (I recommend a private server called 'defiance')
If you alredy know what UO is like, you know what im trying to succeed with. That feeling.
-Map features-
-12 Players.
-Battle net working.
-50 spells.
-22 skills wich you choose 5 for your hero.
-Wiev your & others equipment zoomed in.
-Weapon and spell damage depends on wich skills you have and how well trained they are.
-Dynamic trees. (Fades away when you come close)
-8 different reagents (Each spell uses some)
-Video-
To be honest, i suck at making videos. At the end there is a list of all spells and skills aviable.
http://www.youtube.com/watch?v=fMPtO2zbw28
-Screenshots-
Skills:
I have more detailed description in-game ofc.
Alchemy: Make healing potions, poison weapons, cure potions etc.
Archery: Allows you to carry bow & crossbow. (Also increases damage)
Fencing: Allows you to carry fencing weapons. (Also increases damage)
Healing: More succes rate with healing items and more hp healed.
Mace Fighting: Allows you to carry blunts. (Also increases damage)
Parrying: Allows you to block some damage with your sword.
Swordmanship: Allows you to carry swords. (Also increases damage)
Tactics: More damage with all weps
Wrestling: Chanse to dodge and increases bare-handed damage.
Lumberjacking: More damage with axes. (Trained by lumberjacking)
Magery: More succes rate with spells and increases spell damage
Meditation: Mana Regeneration
Musicianship: Master the music instruments (needed for taming, provocation)
Veterinary: Heal your pets.
Peacemaking: Calm down monsters. (needed for taming)
Mining: Mine for ore.
Evaluate intelligence: Increases damage with spells
Animal lore: Your pets do more damage.
Animal Taming: Allows you to tame animals.
Anatomy: More damage with all weapons
Resisting spells: You block more spell damage
Provocation: Allows you to provoce a monster to attack another.
-Progress-
Spells: 20/50
Skills: 5/22
Items: 0/? (I have pretty much all models though)
Terraining: 10%
Scripting: 50% (I have a lot of things to make...)
-Questions?-
Of course, just ask me.
-More info-
The game is based on UO so you can easily find more detailed information how the game works online.
I choosed to not include every spell & skill in the game becouse logical reasons. (Time.)
What happens if a map...
*Removes str,int,agi and replace them with 22 custom skills?
*Allows the player to choose five of thoose 22 skills?
*Only uses custom monsters and doodads?
*Gives every mage 50 spells?
*Isn't based on the usual 'gain experience, level up' gaming?
Alright, first off: I'm making a clone of a existing mmorpg for Wc3. This game is called Ultima Online and is the first mmorpg in history. This game does not have any levels nor exp. Instead you train up some skills from 0 to 100. Theese skills affects your hero in many ways.
To get a hang of it i could write a hell of a lot but i don't have any time for that so my advice is to play it. (I recommend a private server called 'defiance')
If you alredy know what UO is like, you know what im trying to succeed with. That feeling.
-Map features-
-12 Players.
-Battle net working.
-50 spells.
-22 skills wich you choose 5 for your hero.
-Wiev your & others equipment zoomed in.
-Weapon and spell damage depends on wich skills you have and how well trained they are.
-Dynamic trees. (Fades away when you come close)
-8 different reagents (Each spell uses some)
-Video-
To be honest, i suck at making videos. At the end there is a list of all spells and skills aviable.
http://www.youtube.com/watch?v=fMPtO2zbw28
-Screenshots-





Skills:
I have more detailed description in-game ofc.
Alchemy: Make healing potions, poison weapons, cure potions etc.
Archery: Allows you to carry bow & crossbow. (Also increases damage)
Fencing: Allows you to carry fencing weapons. (Also increases damage)
Healing: More succes rate with healing items and more hp healed.
Mace Fighting: Allows you to carry blunts. (Also increases damage)
Parrying: Allows you to block some damage with your sword.
Swordmanship: Allows you to carry swords. (Also increases damage)
Tactics: More damage with all weps
Wrestling: Chanse to dodge and increases bare-handed damage.
Lumberjacking: More damage with axes. (Trained by lumberjacking)
Magery: More succes rate with spells and increases spell damage
Meditation: Mana Regeneration
Musicianship: Master the music instruments (needed for taming, provocation)
Veterinary: Heal your pets.
Peacemaking: Calm down monsters. (needed for taming)
Mining: Mine for ore.
Evaluate intelligence: Increases damage with spells
Animal lore: Your pets do more damage.
Animal Taming: Allows you to tame animals.
Anatomy: More damage with all weapons
Resisting spells: You block more spell damage
Provocation: Allows you to provoce a monster to attack another.
-Progress-
Spells: 20/50
Skills: 5/22
Items: 0/? (I have pretty much all models though)
Terraining: 10%
Scripting: 50% (I have a lot of things to make...)
-Questions?-
Of course, just ask me.
-More info-
The game is based on UO so you can easily find more detailed information how the game works online.
I choosed to not include every spell & skill in the game becouse logical reasons. (Time.)
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