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[Trigger] type image

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Level 8
Joined
May 21, 2008
Messages
218
I think I've tried that let me do again.
Here's the trigger I tried.

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Image - Create an image using ReplaceableTextures\Splats\AuraRune9b.blp of size 256.00 at (Center of (Playable map area)) with Z offset 0.00 using image type Topmost
      • Image - Change (Last created image): Enable render always state
      • Image - Show (Last created image)

I also tried

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Image - Create an image using ReplaceableTextures\Splats\AuraRune9b.blp of size 256.00 at (Center of (Playable map area)) with Z offset 0.00 using image type Topmost
      • Image - Change (Last created image): Disable render always state
      • Image - Show (Last created image)
 
Level 3
Joined
Jun 16, 2005
Messages
36
-create
-show
-enable render always state

and don't use topmost. topmost and shadow are invisible (at least I've found no way to make them visible).

anyway, images can not be used in inventory - because of "box" warcraft is drawing around them :(
 
Level 8
Joined
May 21, 2008
Messages
218
-create
-show
-enable render always state

and don't use topmost. topmost and shadow are invisible (at least I've found no way to make them visible).

anyway, images can not be used in inventory - because of "box" warcraft is drawing around them :(

  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Image - Create an image using ReplaceableTextures\Splats\AuraRune9b.blp of size 256.00 at (Center of (Playable map area)) with Z offset 0.00 using image type Indicator
      • Image - Show (Last created image)
      • Image - Change (Last created image): Enable render always state
Worked for me, thanks. But wouldn't you think that topmost would show up on top? That's what I assumed.
 
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