Howdy. I am trying to find an efficient way to trigger the following spells. It sounds pretty simple, but I still cannot figure out how do I make it.
First one is passive spell, like "cornered rat". When the HP of the hero is below 25%, the hero defence increases, making it harder to finish him. So when he regenerates or heals above 25%, the effect removes.
The second is basicly a goblin mine, but with some additional stuff. Every mine costs mana, there could be only 5 mines on the map to prevent spamming them. The mine on first lvl simply explodes, mine on the second lvl also lower enemy attack in range and mine on the third lvl also slows enemies in range. So, i have problem here with putting cool explosion effect and adding buffs on enemies.
Any ideas how do I make them? No Jass pls.
First one is passive spell, like "cornered rat". When the HP of the hero is below 25%, the hero defence increases, making it harder to finish him. So when he regenerates or heals above 25%, the effect removes.
The second is basicly a goblin mine, but with some additional stuff. Every mine costs mana, there could be only 5 mines on the map to prevent spamming them. The mine on first lvl simply explodes, mine on the second lvl also lower enemy attack in range and mine on the third lvl also slows enemies in range. So, i have problem here with putting cool explosion effect and adding buffs on enemies.
Any ideas how do I make them? No Jass pls.