1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  6. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  7. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  8. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

TwinkleCraft - Grand Schism v.0.5c

Submitted by LaMBhE
This bundle is marked as approved. It works and satisfies the submission rules.
An AoS map that fuses the Advanced Hero Craft and RPG systems.

You can battle with your own custom hero with custom stats, growth, skills, attachment, tags, projectile and many others.


This map maybe the most advanced Hero Creation Map, using Unique Inventory, Learning, and many other things that make this map a satisfactory.

Visit my forum at:
http://twinklecraft.6.forumer.com/

Changelog 0.5c:
- Increased HP and Damage of 4 Dragons
- Added 12 New Heroes
- Fixed Neutrals
- Fixed Forging bugs once again
- Fixed Accessory bugs once again
- Fixed some creeps movement
- Increased HP and Size of all Towers
Contents

TwinkleCraft - Grand Schism v.0.5c (Map)

  1. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Arrgh!! this is so annoying!! I fully checked all triggers in this map with leak check and it results nothing!! Wait for the next version, if the next version still lags, maybe i won't continue this map... (still maybe >,<)
     
  2. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
    Resources:
    0
    Resources:
    0
    Nuuuuh!
    This is a freaking GREAT map, >w<"
    Ahem, I Have a few friends, being part of a mappers group thingie. >w<"
    Hes god at GUI Triggers and has Some JASS knowledge too, >w<"
    I'd Love for you to get this done.
    But, Maybe, Instead of the loading of all them skills at one Time?
    Have it load it over time during the start?
    I don't know, Loading Cienematic? xD
    Its a Great map, Trust me, The Terrain is so Awesome.
    Keep Continuing with it!
    PM if you want to ask anything, >_< I Got some Instant Messengers if you want to talk fully more. =]
    Great Map. <3
    -Calvin
     
  3. Sorenkj

    Sorenkj

    Joined:
    Oct 20, 2007
    Messages:
    177
    Resources:
    1
    Icons:
    1
    Resources:
    1
    This map is pure greatness, but would be more great if u in any way could REDUCE the lag...
    Its pain in the ass, even my computer cant take it!
     
  4. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    loading cinematics, it's a good idea, maybe i'll do that, some lags caused by tree revival system that i've taken from DotA template

    i'm still noob at mapmaking.. >_<
     
  5. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
    Resources:
    0
    Resources:
    0
    Aww....
    Nah, its a Great map, xD Also, I'm sure theres a leakless tree revival system.
    Maybe, but the map is great as of now, you just gotta polish it up. xD
    Keep Working on it!
    -Calvin
     
  6. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    is there everybody who played this map on LAN?? this map always makes the hero delays any issue that is given, when you play on single player, you won't encounter this problem, this is serious problem i think.. This problem also occurs when you play this map at multiplayer, even when you play it alone...

    Is there anyone who knows how to fix this issue delay?? I really need it!!!
     
  7. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
    Resources:
    0
    Resources:
    0
    I Play on LAN All, The Time,
    When I Test it, I Test with my Little brother, we both have,
    a sticky note, and a pen, and write down stuff we see. =]
    hmm... Issue Delay, what do you mean? When We Pick a side?
    Or what not?
     
  8. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    try 0.4b, when you issue your hero for doing something (move to, attack, cast spells) it will delays the order for a few second, the map will delay the issues after few seconds hero enters the battlefield,
     
  9. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    the problem is solved,

    the delays is caused by JASS damage taken trigger, it uses the Vexorian CScache, because before it uses cs cache (at ver 0.4) it never delays, now i'm using damage taken trigger that uses Handle Vars, and it results no delays, (no lags, also)
     
  10. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
    Resources:
    0
    Resources:
    0
    Awesomness. =D
    I've noticed, the version, Where you had no Like Damage Display, But the spells didn't work,
    There was no Lag Virtually, =]
    Great! ^_^
    Can't wait for the Update! x3
    -Calvin
     
  11. kwabena

    kwabena

    Joined:
    Feb 2, 2008
    Messages:
    58
    Resources:
    1
    Maps:
    1
    Resources:
    1
    its so lag because of that flashing thingy above please remove it i can't play because of it to lamBhe the thing that at the top right or left you will see the Twinklecraft then next by lamBhe and the other one i don't know please remove it
     
  12. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    flashing thingy?? what did you mean??
     
  13. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
    Resources:
    0
    Resources:
    0
    Eh,
    I have no Idea when he says "Flashy" Thing.
    But, this project is great, Just keep working on it!
    I got a question tho, How long had you been working on it?
    Before posting it on the Hive?
    It seems you took a lot of time on it.
    =]
     
  14. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    1 month.. i work it on a holiday... full time...
     
  15. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    updated on 10 february 2008
     
  16. What you don't know

    What you don't know

    Joined:
    May 24, 2006
    Messages:
    18
    Resources:
    0
    Resources:
    0
    Wow. If there is ever a game to become as popular or more popular than DotA it is this. Wonderful job, LaMBhE. Seriously. I love how many different heroes people would be able to come up with and because of that people will want to play the game more. Nearly endless posibilities when it comes to customization in this game. If this never hits Battle Net, there will be many sad people. :p
     
  17. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    hmm... i don't ever have a Bnet Id... if you like it, why you don't host it??

    just a reminder, this map is still in development
     
  18. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
    Resources:
    0
    Resources:
    0
    =]
    Its understandable, but that guys right,
    Don't drop this project, its just, so Great. It looks as if you spent SO much time on it.
    Just gotta keep picking at them small bugs that bother ya, Don't worry you will get it down eventually. =]
    Great Map Man.
    -Calvin
     
  19. Chephros

    Chephros

    Joined:
    Jan 19, 2008
    Messages:
    16
    Resources:
    0
    Resources:
    0
    I like this map, it's quite fun to mess around with hero ideas.

    In the new versions though, I've been having trouble with the Meat Hook skill. It tends to bug out and freeze my hero in place, with every box but my passives blacked out.
     
  20. LaMBhE

    LaMBhE

    Joined:
    Jan 18, 2008
    Messages:
    47
    Resources:
    1
    Maps:
    1
    Resources:
    1
    you can discuss this map at my new forum at
    twinklecraft.6.forumer.com

    my forum is still new, and still empty
    I created it today