Well. I have 2 suggestions for this game. And this is just my first one.
[Save/Load Code]
Well, this is one of the problems i get after restarting the game.
Every game i start, I always have to make the hero again. From it's stats, to everything.
So if possible, can you add a save/load code for the game that
doesn't save the hero's level but only it's Stats, Stat Growth, Skills/Spells, Projectile, Color, Scaling and every other thing that can be used to customize the hero from the start.
This way you can:
Avoid making "mistakes" since a hero of that type has already been "saved"
Save Time
Good for lazy people who don't want to redo making the hero.
But:
Will Probably Cause Leaks
Probably "increase" the map size"
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[Casual Play Version]
Playing the game as a 4 Lane AoS is a great idea; but i don't think it is ideal for some or probably most heroes.
As the map's game play resembles allot to
DotA, but in here, your hero's stats, spells/skills, and everything else is your choice.
Which is what i like about this map mainly

It has almost no limits in terms of character's customization.
But there are a few things that i don't think were really "necessary" (Such as the Equip/Inventory System; will explain more below), though, they make the game more unique.
So here's my suggestion for the "Casual Play Version"
1. Normal Inventory System; or at least a simpler one.
---Casual players who pretty much don't understand the current system will quickly judge it from the start and quit.
---
Not everyone will understand the refine, bag, pocket, equip 1, and equip 2 system until their 3-5th Game, sadly.
Disclaimer: Don't get me wrong, I like your equip/inventory system. It's actually pretty well made. But thats just me.
2. Two Lanes.
---You may keep the option of player's choosing on which side, but this version should limit it to at least 5 players per side.
---Having 2 lanes, you would probably decrease map size, thus, also lessening the map-file size, which would be a good attribute the map can have.
---Having
4 lanes will prevent 4 or more players to team up. Though they can team up right now on the current version, but it would probably make the 2 other sides useless if they decide to have a 5on5.
The only disadvantage on making this type of map is actually remaking the whole thing, making it require lots and lots of work.
EDIT: I posted this here for more publicity about my idea.