- Joined
- Jun 25, 2004
- Messages
- 25
Tools needed:
War3FileConverter
WinMPQ
Learn How:
alright you start with Extract a model from from the war.mpq (any mpq).
now covert the model to .mdl and open it with notepad.
I am srry but a dont know how to take pics of my Screen but try to undestand.
I will a blademaster useing a new skin (but is a blademater skin)my skin is named: hellblademaster.blp
now "search" for Textures
now these lins shall be there
}
Textures 2 {
Bitmap {
Image "Textures\HeroBladeMaster.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
}
offcourse the lins are not precislig the same but close.
I just write Hellblademaster where HerobladeMaster s readed. Like this
}
Textures 2 {
Bitmap {
Image "Textures\Hellblademaster.blp"
}
Bitmap {
Image "",
ReplaceableId 1,
}
}
now save the .mdl and convert it back to a mdx
import the .mdx and the blp (remember that the path of the blp is Textures\Hellblademaster.blp
now is works
Tip you can change the path of any model by change the hold lin like this
Textures\Hellblademaster.blp
Units\Orc\Hellblademaster\Hellblademaster.blp
now th path of the .blp is
Units\Orc\Hellblademaster\Hellblademaster.blp
if you undestand this it can be very just full
I you dont then write to me and I will rewrite this Tutoial.
War3FileConverter
WinMPQ
Learn How:
alright you start with Extract a model from from the war.mpq (any mpq).
now covert the model to .mdl and open it with notepad.
I am srry but a dont know how to take pics of my Screen but try to undestand.
I will a blademaster useing a new skin (but is a blademater skin)my skin is named: hellblademaster.blp
now "search" for Textures
now these lins shall be there
}
Textures 2 {
Bitmap {
Image "Textures\HeroBladeMaster.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
}
offcourse the lins are not precislig the same but close.
I just write Hellblademaster where HerobladeMaster s readed. Like this
}
Textures 2 {
Bitmap {
Image "Textures\Hellblademaster.blp"
}
Bitmap {
Image "",
ReplaceableId 1,
}
}
now save the .mdl and convert it back to a mdx
import the .mdx and the blp (remember that the path of the blp is Textures\Hellblademaster.blp
now is works
Tip you can change the path of any model by change the hold lin like this
Textures\Hellblademaster.blp
Units\Orc\Hellblademaster\Hellblademaster.blp
now th path of the .blp is
Units\Orc\Hellblademaster\Hellblademaster.blp
if you undestand this it can be very just full
I you dont then write to me and I will rewrite this Tutoial.