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Turrets

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Aug 22, 2009
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You attach the desired part of the model to a bone named Bone_Turret.

I had to do this with my piranha plant... you have to be careful because the mesh that is attached to the "Bone_Turret" may make the animation look stiff... So what I did is made the "Bone_Turret" below the bottom of the plant.

Once something is "Bone_Turret" the mesh will turn to follow but will not animate verticle rotation (Just horizontal). FYI.

And the "Bone_Turrent" part didn't seem to work unless it had some form of animation, otherwise art tools won't export it.
 
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