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Turn Based Tactical Triggers

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Level 6
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Apr 21, 2007
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I am working on an RPG that will play like Final Fantasy Tactics. I was wondering if it is possible to make units move kind of like chess pieces across a battlefield.
 
Level 6
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Apr 21, 2007
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Well I know my way around triggers but never got into Jass. Each unit will have an ability called "Move" that would allow them to jump to where they use the ability. I could just give each unit a Blink spell with the range being there movement range instead. None of the units actually can move since I changed there movement speed to 0. Would it be possible to create a dummy blink spell and when cast will move the unit to the targeted location even with a 0 move speed?
 
Level 26
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Would it be possible to create a dummy blink spell and when cast will move the unit to the targeted location even with a 0 move speed?

Does not seem like this spell works without movement speed. However, you can easily set a unit's position with the GUI action Unit - Move (Instantly). So if you want the player to do it via spell, maybe take Channel (ANcl) as dummy.
 
Level 6
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You wouldn't happen to know how something like that is done do you? I wont open someone's map to find out, so if you can point me in the right direction you would be helping immensely.
 
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Realized I was in the wrong section after it was posted. Thanks for moving though.
 
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