• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Truespin Fishbrain and his stuff, too

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Level 7
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Feb 11, 2012
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31
Hello there, Hive! I am all into modelling for warcraft again, and here's my WIP thread here:

Mummy06.png Mummy07.png
2666 tris for now, lol

Right now i am working as an animator and 3d artist, but i think that its time to pay attention for my hobby roots, i.e. Warcraft 3 modelling
 
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Level 41
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Jul 26, 2004
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Work is going well. now its time for animation, since rigging and skining is done.

View attachment 292292
Also, i have a little question for people experienced in modeling for warcraft. Is there some way of converting .FBX file to .mdx with all the animations and skining data, without too much pain?

Hey there!

Model's looking great! Are those ingame textures?

About the conversion to .mdx that really depends on what modeling software you're using. If you're using 3Ds Max you need to download the Neodex plugin. This can be used to export your model to .mdx format, as well as setting up everything your model needs, like sequences (animations), event objects and materials. If you have any questions please feel free to ask :)
 
Level 48
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Holy cow... Well, you did say you do this professionally. Incredible work, man! That mummy is just oozing with detail & character.

This is, however, a great example of how even a model with in-game textures can have trouble fitting in-game; personally it looks much too detailed for the standard game (imagine this guy next to some Footmen...). I love it, but dose polies man. xD

Still, looking forward to more!
 
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