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NewGame
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Events
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Player - Player 1 (Red) types a chat message containing -new as An exact match
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Player - Player 2 (Blue) types a chat message containing -new as An exact match
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Player - Player 3 (Teal) types a chat message containing -new as An exact match
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Player - Player 4 (Purple) types a chat message containing -new as An exact match
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Player - Player 5 (Yellow) types a chat message containing -new as An exact match
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Player - Player 6 (Orange) types a chat message containing -new as An exact match
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Player - Player 7 (Green) types a chat message containing -new as An exact match
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Player - Player 8 (Pink) types a chat message containing -new as An exact match
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Player - Player 9 (Gray) types a chat message containing -new as An exact match
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Player - Player 10 (Light Blue) types a chat message containing -new as An exact match
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Conditions
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NewGame[(Player number of (Triggering player))] Equal to False
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Actions
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Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Set NewGame[(Player number of (Triggering player))] = True
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Game - Display to (Player group((Triggering player))) for 10.00 seconds the text: |cffffcc66This map ...
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Wait 5.00 seconds
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Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Visibility - Create an initially Enabled visibility modifier for (Triggering player) emitting Visibility across Region 294 <gen>
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Camera - Apply 1 Pala Cam <gen> for (Triggering player) over 0.00 seconds
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Custom script: if ?
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Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Custom script: endif
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Cinematic - Turn subtitle display override On
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Game - Display to (Player group((Triggering player))) for 300.00 seconds the text: |cffffcc66Paladin|r...
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Cinematic - Enable user control for (Player group((Triggering player)))
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Selection - Select Paladin 0063 <gen> for (Triggering player)
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Player Group - Add (Triggering player) to ViewingPaladin
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Player Group - Add (Triggering player) to LeftRightCommands
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Player Group - Remove (Player((Player number of (Triggering player)))) from ViewingNothing
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I've tried
JASS:
Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
JASS:
GetLocalPlayer
JASS:
GetConvertedPlayerId(GetTriggerPlayer())
JASS:
GetPlayerID(GetTriggerPlayer())