- Joined
- May 22, 2011
- Messages
- 68
Matchup/Movement/Clearing msgs?
does this triggers
works?
Ex: when a player types the mode -c , does it clears the screen messages only in him/her? or to all players or allies??
+rep for help in advance
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Matchup
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Events
- Player - Player 1 (Red) types a chat message containing -eh as An exact match
- Player - Player 2 (Blue) types a chat message containing -eh as An exact match
- Player - Player 3 (Teal) types a chat message containing -eh as An exact match
- Player - Player 4 (Purple) types a chat message containing -eh as An exact match
- Player - Player 5 (Yellow) types a chat message containing -eh as An exact match
- Player - Player 6 (Orange) types a chat message containing -eh as An exact match
- Player - Player 7 (Green) types a chat message containing -eh as An exact match
- Player - Player 8 (Pink) types a chat message containing -eh as An exact match
- Player - Player 9 (Gray) types a chat message containing -eh as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -eh as An exact match
- Conditions
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Actions
- Set GlobalForMode_UnitGroup = (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True))
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Unit Group - Pick every unit in GlobalForMode_UnitGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Picked unit)) is an enemy of (Triggering player)) Equal to True
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Then - Actions
- Game - Display to (Player group((Triggering player))) the text: ((Name of (Owner of (Picked unit))) + ( controls + (Name of (Picked unit))))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
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Movespeed
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Events
- Player - Player 1 (Red) types a chat message containing -s as An exact match
- Player - Player 2 (Blue) types a chat message containing -s as An exact match
- Player - Player 3 (Teal) types a chat message containing -s as An exact match
- Player - Player 4 (Purple) types a chat message containing -s as An exact match
- Player - Player 5 (Yellow) types a chat message containing -s as An exact match
- Player - Player 6 (Orange) types a chat message containing -s as An exact match
- Player - Player 7 (Green) types a chat message containing -s as An exact match
- Player - Player 8 (Pink) types a chat message containing -s as An exact match
- Player - Player 9 (Gray) types a chat message containing -s as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -s as An exact match
- Conditions
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Actions
- Set GlobalForMode_UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
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Unit Group - Pick every unit in GlobalForMode_UnitGroup and do (Actions)
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Loop - Actions
- Game - Display to (Player group((Triggering player))) the text: (Player_Colors[(Player number of (Triggering player))] + ((Name of (Picked unit)) + (|r movement speed is + (String((Current movement speed of (Picked unit)), 4, 3)))))
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Loop - Actions
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Events
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Clear Msgs
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Events
- Player - Player 1 (Red) types a chat message containing -c as An exact match
- Player - Player 2 (Blue) types a chat message containing -c as An exact match
- Player - Player 3 (Teal) types a chat message containing -c as An exact match
- Player - Player 4 (Purple) types a chat message containing -c as An exact match
- Player - Player 5 (Yellow) types a chat message containing -c as An exact match
- Player - Player 6 (Orange) types a chat message containing -c as An exact match
- Player - Player 7 (Green) types a chat message containing -c as An exact match
- Player - Player 8 (Pink) types a chat message containing -c as An exact match
- Player - Player 9 (Gray) types a chat message containing -c as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -c as An exact match
- Conditions
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Actions
- Set GlobalForMode_UnitGroupC = (Units owned by (Triggering player) matching (((Matching unit) is A structure) Not equal to True))
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Unit Group - Pick every unit in GlobalForMode_UnitGroupC and do (Actions)
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Loop - Actions
- Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Loop - Actions
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Events
does this triggers
works?
Ex: when a player types the mode -c , does it clears the screen messages only in him/her? or to all players or allies??
+rep for help in advance
Last edited: