What is wrong with this trigger, if i execute it several times the unit selected can not be controled byt the player, and if i execute several times more it can.
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MS
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Events
- Player - Player 2 (Blue) types a chat message containing -ms as An exact match
- Player - Player 3 (Teal) types a chat message containing -ms as An exact match
- Player - Player 4 (Purple) types a chat message containing -ms as An exact match
- Player - Player 5 (Yellow) types a chat message containing -ms as An exact match
- Player - Player 6 (Orange) types a chat message containing -ms as An exact match
- Player - Player 8 (Pink) types a chat message containing -ms as An exact match
- Player - Player 9 (Gray) types a chat message containing -ms as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -ms as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -ms as An exact match
- Player - Player 12 (Brown) types a chat message containing -ms as An exact match
- Conditions
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Actions
- Set TempUnitGroup = (Units currently selected by (Triggering player))
- Unit Group - Pick every unit in TempUnitGroup and do (Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: (String((Integer((Current movement speed of (Picked unit)))))))
- Custom script: call DestroyGroup(udg_TempUnitGroup)
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Events