• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Unstucking Trigger

Status
Not open for further replies.
Level 3
Joined
Apr 20, 2013
Messages
36
Hi guys

i've decided to make a command trigger for players if they revive in trees and stuck there ;)

i've made this :

  • Unstock
    • Events
      • Player - Player 1 (Red) types a chat message containing -st as An exact match
      • Player - Player 2 (Blue) types a chat message containing -st as An exact match
      • Player - Player 3 (Teal) types a chat message containing -st as An exact match
      • Player - Player 4 (Purple) types a chat message containing -st as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -st as An exact match
      • Player - Player 6 (Orange) types a chat message containing -st as An exact match
      • Player - Player 7 (Green) types a chat message containing -st as An exact match
      • Player - Player 8 (Pink) types a chat message containing -st as An exact match
      • Player - Player 9 (Gray) types a chat message containing -st as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -st as An exact match
    • Conditions
    • Actions
      • Game - Display to (Player group((Triggering player))) the text: |cff0000ffYou'll be...
      • Wait 15.00 seconds
      • Unit - Move (Triggering unit) instantly to ((triggering player) start location)
      • Game - Display to (Player group((Triggering player))) the text: |cff00ff00Done!|r
the messages are shown but the unit still stucked :|

how can i fix that ??
 
Level 3
Joined
Apr 20, 2013
Messages
36
fixed it by a Stupidly way :D

  • Unstock
    • Events
      • Player - Player 1 (Red) types a chat message containing -st as An exact match
      • Player - Player 2 (Blue) types a chat message containing -st as An exact match
      • Player - Player 3 (Teal) types a chat message containing -st as An exact match
      • Player - Player 4 (Purple) types a chat message containing -st as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -st as An exact match
      • Player - Player 6 (Orange) types a chat message containing -st as An exact match
      • Player - Player 7 (Green) types a chat message containing -st as An exact match
      • Player - Player 8 (Pink) types a chat message containing -st as An exact match
      • Player - Player 9 (Gray) types a chat message containing -st as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -st as An exact match
    • Conditions
    • Actions
      • Game - Display to (Player group((Triggering player))) the text: |cff0000ffYou'll be...
      • Wait 5.00 seconds
      • Unit - Move (Random unit from (Units owned by (Triggering player))) instantly to ((Triggering player) start location)
      • Game - Display to (Player group((Triggering player))) the text: |cff00ff00Done!|r
and im still looking for a BETTER thing instead of "wait" .....

tnx
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
If this was a PvP map I am sure he would be more concerned from stopping the unit getting stuck in the first place rather than adding a command as a work around for when a unit gets stuck. Any amount of time while stuck in a PvP map is unacceptable as it can leave you behind such that you can never catch up.
 
Level 7
Joined
Jan 22, 2013
Messages
293
fixed it by a Stupidly way :D

  • Unstock
    • Events
      • Player - Player 1 (Red) types a chat message containing -st as An exact match
      • Player - Player 2 (Blue) types a chat message containing -st as An exact match
      • Player - Player 3 (Teal) types a chat message containing -st as An exact match
      • Player - Player 4 (Purple) types a chat message containing -st as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -st as An exact match
      • Player - Player 6 (Orange) types a chat message containing -st as An exact match
      • Player - Player 7 (Green) types a chat message containing -st as An exact match
      • Player - Player 8 (Pink) types a chat message containing -st as An exact match
      • Player - Player 9 (Gray) types a chat message containing -st as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -st as An exact match
    • Conditions
    • Actions
      • Game - Display to (Player group((Triggering player))) the text: |cff0000ffYou'll be...
      • Wait 5.00 seconds
      • Unit - Move (Random unit from (Units owned by (Triggering player))) instantly to ((Triggering player) start location)
      • Game - Display to (Player group((Triggering player))) the text: |cff00ff00Done!|r
and im still looking for a BETTER thing instead of "wait" .....

tnx

I'm not going to disown your trigger. The reason you have trouble is that your trying to use something like it is MUI when its not.

IF you could tell me how you intend to locate the "Triggering unit" to be the unit you want that would be nice :) (it would also be your main problem)

An MUI way for this would solve everything but I'd have to know everything the spell is being linked to, no to mention know what exactly the triggering unit you are looking for is.
 
Status
Not open for further replies.
Top