[Trigger] Unstucking Trigger

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Apr 20, 2013
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36
Hi guys

i've decided to make a command trigger for players if they revive in trees and stuck there ;)

i've made this :

  • Unstock
    • Events
      • Player - Player 1 (Red) types a chat message containing -st as An exact match
      • Player - Player 2 (Blue) types a chat message containing -st as An exact match
      • Player - Player 3 (Teal) types a chat message containing -st as An exact match
      • Player - Player 4 (Purple) types a chat message containing -st as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -st as An exact match
      • Player - Player 6 (Orange) types a chat message containing -st as An exact match
      • Player - Player 7 (Green) types a chat message containing -st as An exact match
      • Player - Player 8 (Pink) types a chat message containing -st as An exact match
      • Player - Player 9 (Gray) types a chat message containing -st as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -st as An exact match
    • Conditions
    • Actions
      • Game - Display to (Player group((Triggering player))) the text: |cff0000ffYou'll be...
      • Wait 15.00 seconds
      • Unit - Move (Triggering unit) instantly to ((triggering player) start location)
      • Game - Display to (Player group((Triggering player))) the text: |cff00ff00Done!|r
the messages are shown but the unit still stucked :|

how can i fix that ??
 
fixed it by a Stupidly way :D

  • Unstock
    • Events
      • Player - Player 1 (Red) types a chat message containing -st as An exact match
      • Player - Player 2 (Blue) types a chat message containing -st as An exact match
      • Player - Player 3 (Teal) types a chat message containing -st as An exact match
      • Player - Player 4 (Purple) types a chat message containing -st as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -st as An exact match
      • Player - Player 6 (Orange) types a chat message containing -st as An exact match
      • Player - Player 7 (Green) types a chat message containing -st as An exact match
      • Player - Player 8 (Pink) types a chat message containing -st as An exact match
      • Player - Player 9 (Gray) types a chat message containing -st as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -st as An exact match
    • Conditions
    • Actions
      • Game - Display to (Player group((Triggering player))) the text: |cff0000ffYou'll be...
      • Wait 5.00 seconds
      • Unit - Move (Random unit from (Units owned by (Triggering player))) instantly to ((Triggering player) start location)
      • Game - Display to (Player group((Triggering player))) the text: |cff00ff00Done!|r
and im still looking for a BETTER thing instead of "wait" .....

tnx
 
fixed it by a Stupidly way :D

  • Unstock
    • Events
      • Player - Player 1 (Red) types a chat message containing -st as An exact match
      • Player - Player 2 (Blue) types a chat message containing -st as An exact match
      • Player - Player 3 (Teal) types a chat message containing -st as An exact match
      • Player - Player 4 (Purple) types a chat message containing -st as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -st as An exact match
      • Player - Player 6 (Orange) types a chat message containing -st as An exact match
      • Player - Player 7 (Green) types a chat message containing -st as An exact match
      • Player - Player 8 (Pink) types a chat message containing -st as An exact match
      • Player - Player 9 (Gray) types a chat message containing -st as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -st as An exact match
    • Conditions
    • Actions
      • Game - Display to (Player group((Triggering player))) the text: |cff0000ffYou'll be...
      • Wait 5.00 seconds
      • Unit - Move (Random unit from (Units owned by (Triggering player))) instantly to ((Triggering player) start location)
      • Game - Display to (Player group((Triggering player))) the text: |cff00ff00Done!|r
and im still looking for a BETTER thing instead of "wait" .....

tnx

I'm not going to disown your trigger. The reason you have trouble is that your trying to use something like it is MUI when its not.

IF you could tell me how you intend to locate the "Triggering unit" to be the unit you want that would be nice :) (it would also be your main problem)

An MUI way for this would solve everything but I'd have to know everything the spell is being linked to, no to mention know what exactly the triggering unit you are looking for is.
 
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