Hey All.
Having trouble with this trigger. Its suppose to be a trigger so players can click on the Hero's and kind of see what they are about.
The problem I'm having is that when one player clicks on the Hero, it puts both players in Cinematic mode, displaying the text for just the player who clicked the unit.
I really would like it to just put the player who clicked the Hero into Cinematic Mode.
I know it's an error with the first Action, but not sure what I should put in place of what I have.
Having trouble with this trigger. Its suppose to be a trigger so players can click on the Hero's and kind of see what they are about.
The problem I'm having is that when one player clicks on the Hero, it puts both players in Cinematic mode, displaying the text for just the player who clicked the unit.
I really would like it to just put the player who clicked the Hero into Cinematic Mode.
I know it's an error with the first Action, but not sure what I should put in place of what I have.
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Monk Camera
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Events
- Player - Player 1 (Red) Selects a unit
- Player - Player 2 (Blue) Selects a unit
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Conditions
- (Triggering unit) Equal to Monk 0011 <gen>
- (Monk 0011 <gen> is selected by (Triggering player)) Equal to True
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Actions
- Cinematic - Turn cinematic mode On for (All players controlled by a ((Triggering player) controller) player)
- Cinematic - Turn on letterbox mode (hide interface) for (Player group((Triggering player))): fade out over 2.00 seconds
- Camera - Pan camera for (Triggering player) to (Center of Monk Zone <gen>) over 0.00 seconds
- Camera - Apply Monk <gen> for (Triggering player) over 1.00 seconds
- Game - Display to (Player group((Triggering player))) for 7.00 seconds the text: |Cffffff00---------...
- Wait 7.00 seconds
- Cinematic - Turn off letterbox mode (show interface) for (All players controlled by a ((Triggering player) controller) player): fade in over 2.00 seconds
- Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
- Cinematic - Turn cinematic mode Off for (All players controlled by a ((Triggering player) controller) player)
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Events