Moderator
M
Moderator
12:43, 30th Mar 2014
Orcnet: map is in Beta stage, please vm/pm me once its completely done.
Orcnet: map is in Beta stage, please vm/pm me once its completely done.
(0 ratings)
Thanks for the tips!
1. What if I make them scale off intellect so you can either build him as a tanky melee or a combat mage?
2. I've nerfed the mana costs and scaled things back accordingly
3. Woop! it was meant to be a 10x Strength (50str -> 500 heal). That was a bug!
4. Stance's not having cooldowns I thought would encourage more fast paced play, i.e. if youre low and need a heal, you should be rewarded for swapping weapons before bolting, then swapping back to maximize dps... You think I should switch it?
Thank you so much for the testing! I'd love any feedback on the other heroes if you're so inclined. Though bear in mind when doing so, its supposed to be a team game, so some heroes are less equipped to fly solo.
IamFootman061
Trio RPG Review
Review by IamFootman061
Good Things:
Hotkeys. They are arrange perfectly for me.
Tips. I think the tips is good. It makes the game easier
Fair Things:
Abilities. The abilities I think is fair enough. Some of them just need some fix like the poison arrow, when I use to to my enemy, It has some frost effect on it's body.
Gameplay. The gameplay is fair too. But sometimes, I don't know what my quest is all about.
Bad Things:
Terrain. The terrain was too bad for me. It's whole flat. It doesn't look good actually.
Introduction. I don't like it's introduction. Maybe you can put a cinematic in the first scene before or after picking the player. And if you don't like cinematics, maybe put a game text after picking player to make them know what they will do.
Design. I think the preview and the Loading screen doesn't look good. Maybe put a Preview and a Custom Loading screen.
Suggestions:
Put an introduction to make the players know what will they do.
Put a preview and custom loading screen to attract the players to play your game.
Make some efforts and import some models to improve your terrain. Also make the terrain have some height.
Thanks for the heads up about the text. I know there are a lot of typos -- they will be fixed but are a low priority.
Tanking is viable. This game is meant to be played with more than one player.
A Tank's job is to reduce the damage being dealt to the rest of the part, often by soaking it up themselves with greater efficiency. The Ward does this.
- Wrath (the core ability of the character) is one of the shortest "ranged" abilities in the game and serves to grab stray agro.
- Warcry did have a slightly too high mana cost, but its small range and % damage reduction is the essence of tanking.
- Shield wall is a passive chance to block.
- Stormfront, most efficiently cast on the self also requires close range 'tank' play.
From your review it sounds as if the only skills you tried were glaive + wrath.
Naturally the abilities are more powerful than auto attacks, otherwise why have them.
The tank isn't about damaging abilities. Or damaging attacks. The tank is about effectively and efficiently protecting the party and taking the hits. I believe the Ward's skill set does this. If you feel it does not, I'm open to suggestions.
I'm sorry If my reply is harsh, but I take a certain pride in my hero design and I believe your assessment to err. Again if, given my analysis you still disagree and would like to help, I'm always open to suggestions and would very much appreciate future testing. (Be sure to use the most current version of the map as I am constantly fixings and balancing things)
Dat description! :O Best I've seen yet! +repMy map is shit. Please take it down.
Dat description! :O Best I've seen yet! +rep