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Triggers... (I'm a noob... Hi!)

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Level 2
Joined
Mar 11, 2008
Messages
9
Yeah so I need some trigger guiders for:


Automatic spawn (Creatures) ,

The power circle selecting with wisp etc... (Yeah I told I'm a noob) ,

Most likely some tips ,

Traps ,

And the thing about making the weapon appear when it (Item weapon) is picked up...

Yeah... Thanks :cool:
 
Level 7
Joined
Aug 1, 2007
Messages
201
Yeah so I need some trigger guiders for:


Automatic spawn (Creatures) ,

The power circle selecting with wisp etc... (Yeah I told I'm a noob) ,

Most likely some tips ,

Traps ,

And the thing about making the weapon appear when it (Item weapon) is picked up...

Yeah... Thanks :cool:

1) what do you mean by "Automatic spawn" like footman, or a TD maybe?? please explain a little better.

2)

  • Hero picker
    • Events
      • Unit - A unit comes within 50.0 of Paladin Picker <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to (Triggering player)
    • Actions
      • Unit - Create 1 Paladin for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees




3) that really depends on what kind of trap it is, but it could be done this way if you make a invissible unit or something.

  • Trap
    • Events
      • Unit - A unit comes within 200.00 of Bomb <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player
    • Actions
      • Unit - Set life of (Triggering unit) to -800.00


4) i actually made a tutorial about how to attach weapons check it out

http://www.hiveworkshop.com/forums/showthread.php?p=524293#post524293


most of your questions isn't very good discribed so my answer may not be correct, depending on what your trying to do.

beside that i suggest you check arround in the trigger editor and think out what you could do and maybe give you self a task to solve.
 
The top trigger is quite correct, except you may need to add some, depending on the type of map it's going to be used for.

The second trigger is quite bad. That action would set the unit's life to -800, killing him instantly. If you use this trigger, it would give the one who placed the bomb money and eventually experience if he's close enough.
  • Bomb Trap
    • Events
      • Unit - A unit comes within 200.00 of Bomb
    • Conditions
      • (Owner of (Triggering unit)) Not Equal to >Owner_of_BombCaster<
    • Actions
      • Unit - Cause >Caster_of_Bomb< to damage (Triggering unit), dealing 800.00 damage of attack type Normal and damage type Demolition
(Words marked with: >< are variables, you can find tutorials on that here on the site.)
 
Level 2
Joined
Mar 11, 2008
Messages
9
1) what do you mean by "Automatic spawn" like footman, or a TD maybe?? please explain a little better.

2)

  • Hero picker
    • Events
      • Unit - A unit comes within 50.0 of Paladin Picker <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to (Triggering player)
    • Actions
      • Unit - Create 1 Paladin for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees




3) that really depends on what kind of trap it is, but it could be done this way if you make a invissible unit or something.

  • Trap
    • Events
      • Unit - A unit comes within 200.00 of Bomb <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player
    • Actions
      • Unit - Set life of (Triggering unit) to -800.00


4) i actually made a tutorial about how to attach weapons check it out

http://www.hiveworkshop.com/forums/showthread.php?p=524293#post524293


most of your questions isn't very good discribed so my answer may not be correct, depending on what your trying to do.

beside that i suggest you check arround in the trigger editor and think out what you could do and maybe give you self a task to solve.



Yeah I meant BOTH TD and Footman...
 
Level 2
Joined
Mar 11, 2008
Messages
9
Sure... So... I would like it like that they go straight to their target from a building, cave or some other area... Like that... And yeah I know it is easy, but nothing is really easy to me... I overthink pretty much everything.
 
Level 15
Joined
Mar 9, 2008
Messages
2,174
Simple its all the understanding

You need to understand the trigering sistem.
Event-What needs to happen to trigger the Actions
Conditions-Under what conditions event(s) need to ocure.
Actions-What is done when events and conditions are done.
Youll need some time to get the hang of it.
Use the test maps, I did it and youll know more by that, than asking others.
 
Level 2
Joined
Mar 11, 2008
Messages
9
You need to understand the trigering sistem.
Event-What needs to happen to trigger the Actions
Conditions-Under what conditions event(s) need to ocure.
Actions-What is done when events and conditions are done.
Youll need some time to get the hang of it.
Use the test maps, I did it and youll know more by that, than asking others.

That is what I'm doing... But I'm not getting the hang of it so... I ask for guidance :smile:
 

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Level 2
Joined
Mar 11, 2008
Messages
9
Thanks alot! Could you give me other methods of creating units?

Heh and one thing... If I make a region for units to spawn on... How do I make them automatically move to a targeted area?
 
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